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Daybreakers in 5e
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<blockquote data-quote="Shades of Eternity" data-source="post: 8562966" data-attributes="member: 10869"><p>okay here's a rough draft of a vampire civilian as an npc/monster.</p><p></p><p>I simplified a few of the powers just to make it easier to use.</p><p></p><p>I made it high enough that they would slaughter most normal people, but would be foddar for experienced adventurers.</p><p></p><p>*********************************</p><p></p><p>Vampire - Civilian</p><p></p><p>This looks like your average Joe or Jane, but paler. However, as soon as they realize you’re a possible meal, you see a set of fangs. Either that or it is the fact they are a chain smoker and can pull it off.</p><p></p><p>Vampire - Civilian</p><p></p><p>Medium Undead; varies, but usually any evil</p><p>Armor Class 14 (natural armor)</p><p>Hit Points 58 (9d8+18)</p><p>Speed 30 ft.; climb 20 ft.</p><p>STR DEX CON INT WIS CHA</p><p>16 (+3) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 10 (+0)</p><p><strong>Skills: </strong>Perception +2, Stealth +3. Add other skills as needed (+2 plus attribute).</p><p></p><p><strong>Damage Resistances:</strong> cold, lightning, and necrotic damage</p><p></p><p><strong>Damage Vulnerabilities:</strong> Radiant, Fire Damage. cannot gain immunity to fire or radiant damage from any source. treat that immunity as resistance instead.</p><p></p><p>Senses: Darkvision 60 ft., passive Perception 12</p><p></p><p>Languages: French, spirit speak and one of choice</p><p></p><p>Challenge: 3 (700 XP) <strong>Prof.</strong> +2</p><p>Sunlight damage. When vampire ends it's turn in direct sunlight, he suffers 2d6 radiant damage. This includes the vulnerability to radiant damage.</p><p></p><p>Actions</p><p>Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Each successful hit regains the same amount of hit points.</p><p></p><p>***************************</p><p>How's that?</p></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 8562966, member: 10869"] okay here's a rough draft of a vampire civilian as an npc/monster. I simplified a few of the powers just to make it easier to use. I made it high enough that they would slaughter most normal people, but would be foddar for experienced adventurers. ********************************* Vampire - Civilian This looks like your average Joe or Jane, but paler. However, as soon as they realize you’re a possible meal, you see a set of fangs. Either that or it is the fact they are a chain smoker and can pull it off. Vampire - Civilian Medium Undead; varies, but usually any evil Armor Class 14 (natural armor) Hit Points 58 (9d8+18) Speed 30 ft.; climb 20 ft. STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 10 (+0) [B]Skills: [/B]Perception +2, Stealth +3. Add other skills as needed (+2 plus attribute). [B]Damage Resistances:[/B] cold, lightning, and necrotic damage [B]Damage Vulnerabilities:[/B] Radiant, Fire Damage. cannot gain immunity to fire or radiant damage from any source. treat that immunity as resistance instead. Senses: Darkvision 60 ft., passive Perception 12 Languages: French, spirit speak and one of choice Challenge: 3 (700 XP) [B]Prof.[/B] +2 Sunlight damage. When vampire ends it's turn in direct sunlight, he suffers 2d6 radiant damage. This includes the vulnerability to radiant damage. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Each successful hit regains the same amount of hit points. *************************** How's that? [/QUOTE]
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