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Daylight, Deeper Darkness, Continual Flame Interactions
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<blockquote data-quote="DrSpunj" data-source="post: 25947" data-attributes="member: 994"><p>Okay, with that simple rewording and some more thought I'm now thinking of things this way:</p><p></p><p>1) Either spell can be used to counter the other while one is being cast. Result: both go away without effect.</p><p></p><p>2) Either spell can be cast directly at the other one with the intention of dispelling it. While the dispel will be automatic (like Haste and Slow), it will be much tougher to use Daylight to dispel Deeper Darkness (than vice versa) since they are both Touch range spells.</p><p></p><p>3) If both spells are cast individually and brought within 60' of each, wherever they overlap their effects essentially cancel each other out and therefore whatever existed before is okay. With our group in an underground tunnel even the Light cantrip should provide light as long as it is within the area of overlap of the two higher level spells. My Continual Flame helmet should also be okay.</p><p></p><p>Are these correct?</p><p></p><p>Either way, what about the question regarding 2 Deeper Darknesses brought into range of a single Daylight spell? Assume we are outdoors at noon during a clear day. In the areas of overlap one Deeper Darkness "temporarily negates" the Daylight. Does that mean the second Deeper Darkness makes everything dark? Or because "similiar effects don't stack in 3E" is it sunny out?</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 25947, member: 994"] Okay, with that simple rewording and some more thought I'm now thinking of things this way: 1) Either spell can be used to counter the other while one is being cast. Result: both go away without effect. 2) Either spell can be cast directly at the other one with the intention of dispelling it. While the dispel will be automatic (like Haste and Slow), it will be much tougher to use Daylight to dispel Deeper Darkness (than vice versa) since they are both Touch range spells. 3) If both spells are cast individually and brought within 60' of each, wherever they overlap their effects essentially cancel each other out and therefore whatever existed before is okay. With our group in an underground tunnel even the Light cantrip should provide light as long as it is within the area of overlap of the two higher level spells. My Continual Flame helmet should also be okay. Are these correct? Either way, what about the question regarding 2 Deeper Darknesses brought into range of a single Daylight spell? Assume we are outdoors at noon during a clear day. In the areas of overlap one Deeper Darkness "temporarily negates" the Daylight. Does that mean the second Deeper Darkness makes everything dark? Or because "similiar effects don't stack in 3E" is it sunny out? Thanks. [/QUOTE]
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