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Daylight, Deeper Darkness, Continual Flame Interactions
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<blockquote data-quote="Hatchling Dragon" data-source="post: 25988" data-attributes="member: 580"><p>Just a personal view of things but I'll offer my reasoning anyhow. After re-re-reading the various <em>light</em> and <em>darkness</em> spell description, as well as looking over WotC's PHB errata/clarifications, I note they have some 'splainin to do. The way things stand, barring a Sage Advice I haven't heard of (ie: any Sage Advice nearly), they're very vague.</p><p></p><p>Noting this, here's how I'd rule, and why I figure it should be this way. </p><p></p><p>Basic rule, 'similiar effects can't stack' would seem to indicate that two <em>Daylight</em> spells wouldn't be any brighter than a single one. If you were to use a house rule that more than one is brighter than one then you could theoretically keep casting it (say via wand) and end up with light bright enough to perhaps damage those Undead that can't be hurt by magical light. They would, probably, also have indicated how to handle multiple incidences of a single spell like that, but there's nothing of the sort I've seen.</p><p></p><p>Descriptions are consistant, if the Light/Dark spell is of lower level than the spell in question (ie: <em>Light</em> inside a <em>Deeper Darkness</em>) the lesser spell(s) don't work at all. Nowhere does it say that the <strong>A</strong>rea <strong>o</strong>f <strong>E</strong>ffect over-lap, and thus canceled-out, doesn't count for this purpose. Thus your <em>Light</em> and <em>Cont. Flame</em> Helmet wouldn't function as long as they were inside the AoE of that <em>Deeper Darkness</em> spell. The <em>Deeper Darkness</em> is canceling out the <em>Daylight</em>, but it's still there and strong enough to totaly negate the effect of the lesser magics.</p><p></p><p>Finally, on the subject of <em>Dispelling</em> via opposing spells; they make enough references to 'cancel or dispel' that I'm led to believe that they did intend for someone to be able to cast light spells to permanently <em>Dispel</em> thier darkness counterparts, even if one has a much longer duration. (I also think that's a missed bit of errata, it should probably be 1/hr per level as well). As long as one or the other isn't a Permanent type magic/item/spell that is. Then you'd be back to temporary supression.</p><p></p><p>Hatchling Dragon</p></blockquote><p></p>
[QUOTE="Hatchling Dragon, post: 25988, member: 580"] Just a personal view of things but I'll offer my reasoning anyhow. After re-re-reading the various [i]light[/i] and [i]darkness[/i] spell description, as well as looking over WotC's PHB errata/clarifications, I note they have some 'splainin to do. The way things stand, barring a Sage Advice I haven't heard of (ie: any Sage Advice nearly), they're very vague. Noting this, here's how I'd rule, and why I figure it should be this way. Basic rule, 'similiar effects can't stack' would seem to indicate that two [i]Daylight[/i] spells wouldn't be any brighter than a single one. If you were to use a house rule that more than one is brighter than one then you could theoretically keep casting it (say via wand) and end up with light bright enough to perhaps damage those Undead that can't be hurt by magical light. They would, probably, also have indicated how to handle multiple incidences of a single spell like that, but there's nothing of the sort I've seen. Descriptions are consistant, if the Light/Dark spell is of lower level than the spell in question (ie: [i]Light[/i] inside a [i]Deeper Darkness[/i]) the lesser spell(s) don't work at all. Nowhere does it say that the [b]A[/b]rea [b]o[/b]f [b]E[/b]ffect over-lap, and thus canceled-out, doesn't count for this purpose. Thus your [i]Light[/i] and [i]Cont. Flame[/i] Helmet wouldn't function as long as they were inside the AoE of that [i]Deeper Darkness[/i] spell. The [i]Deeper Darkness[/i] is canceling out the [i]Daylight[/i], but it's still there and strong enough to totaly negate the effect of the lesser magics. Finally, on the subject of [i]Dispelling[/i] via opposing spells; they make enough references to 'cancel or dispel' that I'm led to believe that they did intend for someone to be able to cast light spells to permanently [i]Dispel[/i] thier darkness counterparts, even if one has a much longer duration. (I also think that's a missed bit of errata, it should probably be 1/hr per level as well). As long as one or the other isn't a Permanent type magic/item/spell that is. Then you'd be back to temporary supression. Hatchling Dragon [/QUOTE]
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