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Daylight, shadow jump, hide in plain sight
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<blockquote data-quote="spunky_mutters" data-source="post: 1408385" data-attributes="member: 5426"><p>RAW don't give enough detail to restrict it to squares that qualify for shadowy illumination. They don't give enough detail to specify what shadows would qualify, either. </p><p></p><p>My house rules for dealing with the hair splitting that these bring up:</p><p></p><p>I've been ruling that in order for these abilities (and any that just specify 'shadows') to function there must either be a game-term defined shadowy illumination present in the square, or the character has to have an object of the character's size or larger between him/her and the light source, and the character has to be within the natural reach defined for an object of that size. i.e. 5' for a small object, 15' for a Huge tall object, etc.</p><p></p><p>It's a house rule, but it makes everything clear for my players to cut down on discussion about just where the shadows are.</p></blockquote><p></p>
[QUOTE="spunky_mutters, post: 1408385, member: 5426"] RAW don't give enough detail to restrict it to squares that qualify for shadowy illumination. They don't give enough detail to specify what shadows would qualify, either. My house rules for dealing with the hair splitting that these bring up: I've been ruling that in order for these abilities (and any that just specify 'shadows') to function there must either be a game-term defined shadowy illumination present in the square, or the character has to have an object of the character's size or larger between him/her and the light source, and the character has to be within the natural reach defined for an object of that size. i.e. 5' for a small object, 15' for a Huge tall object, etc. It's a house rule, but it makes everything clear for my players to cut down on discussion about just where the shadows are. [/QUOTE]
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