Asmor
First Post
A glance at a gargoyle comic inspired me... I've never liked D&D's treatment of gargoyles, and so for the homebrew setting I'm working on I wanted to use Disney's gargoyles instead. Unfortunately, the whole "turning into a statue during the day" means that normal gargoyles are pretty much unsuitable for use as PCs in most cases, but something like Demona would be much better... Thus, I present to you the Daywalker Gargoyle! There's a better formatted version at my setting's site, http://taintedlands.tiddlyspot.com/#[[Daywalker Gargoyles]] .
The Daywalker Gargoyles are an off-shoot of the true Gargoyles. Unlike true gargoyles, daywalkers don't turn into statues during the day. Instead, their claws, wings, horns and tails retract and they become indistinguishable from a human. Daywalker Gargoyles are also typically smaller than other gargoyles, about the size of a normal human. No one is sure exactly how the daywalker's came into existence. The two prevailing schools of thought are either that they are the result of a crossbreeding of humans with gargoyles, or that they are the result of magic, whether a curse placed on their lingeage or perhaps an intentional metamorphosis by some ancient gargoyle mage.
The night forms of daywalkers vary wildly and it's exceedingly rare for any two to look alike. Skin colors can be varying shades of blues, greens, reds and purples. Tails might be short or long, ended simply or with a cloved tip. They may or may not have horns, and if they do the horns could resemble the style of a ram, a bull, or anything in between. If they have hair, literally any color is possible. Even the wings are not constant; most have detached bat-like wings sprouting from their back, but a small amount of them actually have their wing membranes connecting to their arms and bodies. Their day form is indistinguishable from a normal human.
Daywalker gargoyle characters possess the following racial traits.
* +2 Strength, +2 Constitution, -2 Intelligence. Daywalker gargoyles are very strong and tough, but their feral nature makes it difficult for them to learn.
* Medium size.
* A daywalker gargoyle's base land speed is 30 feet.
* Low-light Vision.
* Transformation: During the day, a daywalker gargoyle loses its distinguishing gargoyle characteristics and appears exactly as a human. At night, a daywalker gains the following benefits:
o Tough skin: Tough, leathery skin grants a +1 natural armor bonus to AC.
o Wings: Grant a fly speed of 60 feet (poor maneuverability).
o Claws: A daywalker gargoyle's claws give it two claws as primary natural attacks, each dealing 1d6 damage (plus strength bonus).
o Tail: A prehensile tail grants a +4 racial bonus on balance checks.
* Special Qualities: Resistance to electricity 5.
* Automatic Languages: Common, Gargoyle. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.
* Favored Class: Barbarian.
* Level Adjustment: +1.
The Daywalker Gargoyles are an off-shoot of the true Gargoyles. Unlike true gargoyles, daywalkers don't turn into statues during the day. Instead, their claws, wings, horns and tails retract and they become indistinguishable from a human. Daywalker Gargoyles are also typically smaller than other gargoyles, about the size of a normal human. No one is sure exactly how the daywalker's came into existence. The two prevailing schools of thought are either that they are the result of a crossbreeding of humans with gargoyles, or that they are the result of magic, whether a curse placed on their lingeage or perhaps an intentional metamorphosis by some ancient gargoyle mage.
The night forms of daywalkers vary wildly and it's exceedingly rare for any two to look alike. Skin colors can be varying shades of blues, greens, reds and purples. Tails might be short or long, ended simply or with a cloved tip. They may or may not have horns, and if they do the horns could resemble the style of a ram, a bull, or anything in between. If they have hair, literally any color is possible. Even the wings are not constant; most have detached bat-like wings sprouting from their back, but a small amount of them actually have their wing membranes connecting to their arms and bodies. Their day form is indistinguishable from a normal human.
Daywalker gargoyle characters possess the following racial traits.
* +2 Strength, +2 Constitution, -2 Intelligence. Daywalker gargoyles are very strong and tough, but their feral nature makes it difficult for them to learn.
* Medium size.
* A daywalker gargoyle's base land speed is 30 feet.
* Low-light Vision.
* Transformation: During the day, a daywalker gargoyle loses its distinguishing gargoyle characteristics and appears exactly as a human. At night, a daywalker gains the following benefits:
o Tough skin: Tough, leathery skin grants a +1 natural armor bonus to AC.
o Wings: Grant a fly speed of 60 feet (poor maneuverability).
o Claws: A daywalker gargoyle's claws give it two claws as primary natural attacks, each dealing 1d6 damage (plus strength bonus).
o Tail: A prehensile tail grants a +4 racial bonus on balance checks.
* Special Qualities: Resistance to electricity 5.
* Automatic Languages: Common, Gargoyle. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.
* Favored Class: Barbarian.
* Level Adjustment: +1.