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<blockquote data-quote="DogBackward" data-source="post: 4376200" data-attributes="member: 50642"><p>They actually seem a little weak for a PC race. Also, I'd change Blood Drain; as is, you're basically hittin' them with your sword to heal yourself, which doesn't quite fit. I'd make it be a minor action, require you to have your foe already Grabbed, be Str. vs. Fortitude, deal 1d4+Str. (unarmed) damage, and allow you to recover a spent healing surge if you hit.</p><p></p><p>I'd also give them a +1 to defenses and +2 to saving throws against all Necrotic and death effects, representing their lingering connection to undeath, as well. I might replace +2 Diplomacy with +2 Intimidate, too. Half-vampires are supposed to be freaky, and their appearance seems like it would actually hurt most attempts at diplomacy, at least at first.</p><p></p><p>Your Paragon racial feats could replicate the occasional side-effects of a true vampire's bite; temporary euphoria leaves your target slowed/dazed for a round if you succeed on a secondary Cha. vs. Will attack, or something like that.</p><p></p><p>You should also probably make sure to mention that the blood drain thing only works on pure humanoids. Either that, or come up with some interesting things to happen when you drink non-humanoid blood. Maybe make a Paragon feat that lets you take advantage of this; you gain a minor breath weapon in the round after you drink a dragon's blood, things like that.</p><p></p><p>I dunno, these're pretty much just random thoughts.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 4376200, member: 50642"] They actually seem a little weak for a PC race. Also, I'd change Blood Drain; as is, you're basically hittin' them with your sword to heal yourself, which doesn't quite fit. I'd make it be a minor action, require you to have your foe already Grabbed, be Str. vs. Fortitude, deal 1d4+Str. (unarmed) damage, and allow you to recover a spent healing surge if you hit. I'd also give them a +1 to defenses and +2 to saving throws against all Necrotic and death effects, representing their lingering connection to undeath, as well. I might replace +2 Diplomacy with +2 Intimidate, too. Half-vampires are supposed to be freaky, and their appearance seems like it would actually hurt most attempts at diplomacy, at least at first. Your Paragon racial feats could replicate the occasional side-effects of a true vampire's bite; temporary euphoria leaves your target slowed/dazed for a round if you succeed on a secondary Cha. vs. Will attack, or something like that. You should also probably make sure to mention that the blood drain thing only works on pure humanoids. Either that, or come up with some interesting things to happen when you drink non-humanoid blood. Maybe make a Paragon feat that lets you take advantage of this; you gain a minor breath weapon in the round after you drink a dragon's blood, things like that. I dunno, these're pretty much just random thoughts. [/QUOTE]
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