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<blockquote data-quote="erik_the_guy" data-source="post: 4376838" data-attributes="member: 70483"><p>Oh, I just noticed. Encounter powers should not allow you to heal without using surges. Your blood drain attack should either say:</p><p></p><p>Hit: "blah blah blah" and you may spend a healing surge.</p><p></p><p>or</p><p></p><p>Hit: "blah blah blah" and gain temporary hit points equal to your surge value.</p><p></p><p>or</p><p></p><p>Hit: "blah blah blah" and gain temporary hit points equal to damage dealt"</p><p></p><p>For an attack that deals damage AND allows you to spend a surge, this compares to the level 1 daily fighter ability. It is already pretty powerful, so I don't think the +4 to hit against a bloodied opponent is balanced. Instead, I have an idea for the Daywalkers 3rd racial ability.</p><p></p><p>Bloodlust: When you spend an action point, you gain a +4 bonus to all attacks made against bloodied opponents until the beginning of your next turn.</p><p></p><p>Also, for the feat that talks about using blood drain against a grabbed target, how about making it an automatic hit. I think it is balanced compared to some monsters skills which allow them to automatically deal damage to grabbed targets (making the grab in the first place requires an attack roll anyways).</p></blockquote><p></p>
[QUOTE="erik_the_guy, post: 4376838, member: 70483"] Oh, I just noticed. Encounter powers should not allow you to heal without using surges. Your blood drain attack should either say: Hit: "blah blah blah" and you may spend a healing surge. or Hit: "blah blah blah" and gain temporary hit points equal to your surge value. or Hit: "blah blah blah" and gain temporary hit points equal to damage dealt" For an attack that deals damage AND allows you to spend a surge, this compares to the level 1 daily fighter ability. It is already pretty powerful, so I don't think the +4 to hit against a bloodied opponent is balanced. Instead, I have an idea for the Daywalkers 3rd racial ability. Bloodlust: When you spend an action point, you gain a +4 bonus to all attacks made against bloodied opponents until the beginning of your next turn. Also, for the feat that talks about using blood drain against a grabbed target, how about making it an automatic hit. I think it is balanced compared to some monsters skills which allow them to automatically deal damage to grabbed targets (making the grab in the first place requires an attack roll anyways). [/QUOTE]
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