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General Tabletop Discussion
*Pathfinder & Starfinder
Daze vs. Freedom of Movement
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<blockquote data-quote="Dark Dragon" data-source="post: 1169906" data-attributes="member: 1115"><p>Good point, Frank. I'll talk to the player about NWC...his wizard may get the spell after he battled a Red Wizard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Back to topic (and one thing I remembered...). The party (level 17) recently encountered two undead balors (still using all their abilities except vorpal swords) and a cleric of about level 20. The fight was CR 25 and should normally have ended in a TPK. Anyway, we were lucky (only two dead PCs), because of one fact: neither the cleric nor the balors had cast <em>Blasphemy</em>. A balor can use it at will, at caster level 20. This would render any non-evil PC of level 20 or lower dazed for one round (in our case with an additional 2d6 STR drain), no save, SR applies. Now suppose a party of level 20 encounters a balor (CR 20). The balor summons another balor (can cast <em>Greater Dispelling</em> to get rid of <em>Magic Circle against evil</em>), and then casts <em>Blasphemy</em> (radius 40 ft.). Party is dazed, summoned demon picks a PC and attack him, Balor casts <em>Blasphemy</em> again.</p><p>Rinse...repeat...TPK.</p><p></p><p>Normally, the party should have no major problems with the balor except when having bad luck. FoM would be of great help against the daze condition (<em>Blasphemy</em> does not duplicate the <em>Daze</em> spell, it creates a condition. So, no protection from <em>Mind blank</em>).</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 1169906, member: 1115"] Good point, Frank. I'll talk to the player about NWC...his wizard may get the spell after he battled a Red Wizard :D Back to topic (and one thing I remembered...). The party (level 17) recently encountered two undead balors (still using all their abilities except vorpal swords) and a cleric of about level 20. The fight was CR 25 and should normally have ended in a TPK. Anyway, we were lucky (only two dead PCs), because of one fact: neither the cleric nor the balors had cast [I]Blasphemy[/I]. A balor can use it at will, at caster level 20. This would render any non-evil PC of level 20 or lower dazed for one round (in our case with an additional 2d6 STR drain), no save, SR applies. Now suppose a party of level 20 encounters a balor (CR 20). The balor summons another balor (can cast [i]Greater Dispelling[/i] to get rid of [i]Magic Circle against evil[/i]), and then casts [I]Blasphemy[/I] (radius 40 ft.). Party is dazed, summoned demon picks a PC and attack him, Balor casts [I]Blasphemy[/I] again. Rinse...repeat...TPK. Normally, the party should have no major problems with the balor except when having bad luck. FoM would be of great help against the daze condition ([I]Blasphemy[/I] does not duplicate the [I]Daze[/I] spell, it creates a condition. So, no protection from [I]Mind blank[/I]). [/QUOTE]
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Daze vs. Freedom of Movement
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