Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
The Other Game Company Hosted Forum
DB Advanced Dungeon Generator Questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Skarn Rapajya" data-source="post: 3938302" data-attributes="member: 52650"><p>I like the advanced tables, but I often wind up not using them. I play solo, and I don't have much space to spread out, so I use <a href="http://www.gryc.ws/autorealm.htm" target="_blank">AutoREALM</a> as my gaming table. It becomes VERY cumbersome to add all of the little features as I go while using mapping software.</p><p></p><p>The trade off is effort vs. detail. When I'm solo, the hack & slash fix overrides my love of fluff and detail.</p><p></p><p>As for no doors, I've had this problem even with the BASIC dungeon tables, rolling that dead end corridor to start with. My house rule is that there's ALWAYS a secret door in that initial dead end. If the room I roll up on the other side has no further doors, then its the quest room and I have a quick adventure.</p><p></p><p>-----</p><p></p><p>Another option would be to rule the dead end as an empty cave you mistook for the real dungeon and start over. Maybe the bad guys left false tracks that fooled your ranger just long enough to let the villains warn their minions and so the random encounter tracker starts at setting 4 instead of 1 in the real dungeon.</p><p></p><p>Once DB Wilderness comes out, maybe there's an ambush waiting outside this red herring. Roll as if in a side quest room (1d6-1 on the Quest Room Encounter Table) for the ambushers, then continue on to the real hideout.</p></blockquote><p></p>
[QUOTE="Skarn Rapajya, post: 3938302, member: 52650"] I like the advanced tables, but I often wind up not using them. I play solo, and I don't have much space to spread out, so I use [URL=http://www.gryc.ws/autorealm.htm]AutoREALM[/URL] as my gaming table. It becomes VERY cumbersome to add all of the little features as I go while using mapping software. The trade off is effort vs. detail. When I'm solo, the hack & slash fix overrides my love of fluff and detail. As for no doors, I've had this problem even with the BASIC dungeon tables, rolling that dead end corridor to start with. My house rule is that there's ALWAYS a secret door in that initial dead end. If the room I roll up on the other side has no further doors, then its the quest room and I have a quick adventure. ----- Another option would be to rule the dead end as an empty cave you mistook for the real dungeon and start over. Maybe the bad guys left false tracks that fooled your ranger just long enough to let the villains warn their minions and so the random encounter tracker starts at setting 4 instead of 1 in the real dungeon. Once DB Wilderness comes out, maybe there's an ambush waiting outside this red herring. Roll as if in a side quest room (1d6-1 on the Quest Room Encounter Table) for the ambushers, then continue on to the real hideout. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
The Other Game Company Hosted Forum
DB Advanced Dungeon Generator Questions
Top