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Dbl Weapon damage
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<blockquote data-quote="Mal Malenkirk" data-source="post: 136096" data-attributes="member: 834"><p>A valid point, but it flies in the face of the overall balance that is prevalent throughout the rules.</p><p></p><p>Let's say I want to use a rapier because of style issues; do I get shafted? Hardly. It is on par with other medium one handed weapon.</p><p></p><p>But If I want to use TWF instead of T-H or 1W1S? These three style <em>are</em> balanced, just like all the weapons of a same size are balanced. Except of course for the fact that TWF requires feat.</p><p></p><p>To use an anology;</p><p></p><p>An exotic weapon require a feat to use but it is slightly superior to other weapons of the same size.</p><p></p><p>Therefore, IMHO, a style that requires between 2 and 3 feats to use effectively should also be <em>slightly</em> superior to styles that require none.</p><p></p><p>Nevermind style and historical use, that's how D&D works by and large except apparently for TWF.</p><p></p><p>A solution might be to cut down drastically the number of feats required to use TWF instead of improving the style itself. If the TWF feat allowed ambidexterity for the purpose of fighting with a weapon in the off-hand and also granted the benefit of Improved TWF at level 8, it might be more worthwile without making the style itself more powerful.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 136096, member: 834"] A valid point, but it flies in the face of the overall balance that is prevalent throughout the rules. Let's say I want to use a rapier because of style issues; do I get shafted? Hardly. It is on par with other medium one handed weapon. But If I want to use TWF instead of T-H or 1W1S? These three style [I]are[/I] balanced, just like all the weapons of a same size are balanced. Except of course for the fact that TWF requires feat. To use an anology; An exotic weapon require a feat to use but it is slightly superior to other weapons of the same size. Therefore, IMHO, a style that requires between 2 and 3 feats to use effectively should also be [I]slightly[/I] superior to styles that require none. Nevermind style and historical use, that's how D&D works by and large except apparently for TWF. A solution might be to cut down drastically the number of feats required to use TWF instead of improving the style itself. If the TWF feat allowed ambidexterity for the purpose of fighting with a weapon in the off-hand and also granted the benefit of Improved TWF at level 8, it might be more worthwile without making the style itself more powerful. [/QUOTE]
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