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<blockquote data-quote="The Souljourner" data-source="post: 136140" data-attributes="member: 1622"><p>I'll have to totally disagree with you on this one, Crothian. More feats should always make it better. Feats, by definition, are supposed to make a character better. That's why fighters get bonus feats and rangers don't - fighters are focused on being better in combat, whereas rangers have skills and abilities outside of combat.</p><p></p><p>Now granted, some feats just give options which may not always make a character better. For example, power attack has an upside and a down side, so it doesn't always make you strictly better. However, knowedgeable use of it can make a character with the feat slightly better in combat than one without it. That's a first tier feat, it has no prerequisite feats. Now take Cleave. A character with this feat is strictly superior than one without it. It's never bad to use this feat.</p><p></p><p>Now compare that to the two weapon fighter vs. a fighter with a two handed weapon. The damage is almost exactly the same. There's more variance in the TWF because of the extra attack, which can mean more misses or more hits, but on average it'll be almost the same damage. So where's the big benefit for the input of two feats? There really isn't one. There's a little benefit in that you can make attacks on different foes with that extra attack, but that's quickly left in the dust once you get multiple attacks. The two hander gets 2 attacks... and you get 2 plus your one offhand. All of a sudden, you're not doing as much damage.</p><p></p><p>Feats SHOULD make you better. Two feats in the same tree should be fairly significant, though not game breaking. Three feats towards one purpose should be *very* good (look at great cleave, for example).</p><p></p><p>That's the way the game was designed. I just think they overcompensated for the brokenness of two weapon fighting in 2nd edition by making it bad in 3rd.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 136140, member: 1622"] I'll have to totally disagree with you on this one, Crothian. More feats should always make it better. Feats, by definition, are supposed to make a character better. That's why fighters get bonus feats and rangers don't - fighters are focused on being better in combat, whereas rangers have skills and abilities outside of combat. Now granted, some feats just give options which may not always make a character better. For example, power attack has an upside and a down side, so it doesn't always make you strictly better. However, knowedgeable use of it can make a character with the feat slightly better in combat than one without it. That's a first tier feat, it has no prerequisite feats. Now take Cleave. A character with this feat is strictly superior than one without it. It's never bad to use this feat. Now compare that to the two weapon fighter vs. a fighter with a two handed weapon. The damage is almost exactly the same. There's more variance in the TWF because of the extra attack, which can mean more misses or more hits, but on average it'll be almost the same damage. So where's the big benefit for the input of two feats? There really isn't one. There's a little benefit in that you can make attacks on different foes with that extra attack, but that's quickly left in the dust once you get multiple attacks. The two hander gets 2 attacks... and you get 2 plus your one offhand. All of a sudden, you're not doing as much damage. Feats SHOULD make you better. Two feats in the same tree should be fairly significant, though not game breaking. Three feats towards one purpose should be *very* good (look at great cleave, for example). That's the way the game was designed. I just think they overcompensated for the brokenness of two weapon fighting in 2nd edition by making it bad in 3rd. -The Souljourner [/QUOTE]
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