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<blockquote data-quote="Storm Raven" data-source="post: 136191" data-attributes="member: 307"><p></p><p></p><p>And yet, so many elements work very much like they did historically. Daggers are less dangerous than longswords on the battlefield. Plate armor is heavier and more protective than leather armor. Strong people can carry more than weak people. And so on.</p><p></p><p></p><p></p><p>Saying "it's a fantasy game" is a cop out, and not actually any kind of useful argument. The game uses physics for most mundane activities that are reasonably similar to physics in our experience. Given that fighting with hand held weapons is a mundane activity, we can reference back to real world information concerning that activity. And the real world information is that this fighting style was used incredibly rarely.</p><p></p><p>The only reason that people in Krynn or Faerun might have used two-weapon style is that the 1e/2e rules on this subject were completely messed up. Not because it made any kind of game world specific sense other than the metagame reason that the rules made it overpowered. Basing your argument on the fact that metagaming in previous editions made the style attractive is downright silly. (And besides, none of the Heroes of the Lance used two weapon fighting as a primary style, probably because the authors realized it would look stupid).</p><p></p><p>And even if we accept your flawed analysis that two weapon fighting is <em>completely</em> unbalanced with respect to other fighting styles (see my last post on this subject), there is nothing that limits any person's fun with the game. Just don't use that fighting style and you won't feel underpowered.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 136191, member: 307"] [B][/b] And yet, so many elements work very much like they did historically. Daggers are less dangerous than longswords on the battlefield. Plate armor is heavier and more protective than leather armor. Strong people can carry more than weak people. And so on. Saying "it's a fantasy game" is a cop out, and not actually any kind of useful argument. The game uses physics for most mundane activities that are reasonably similar to physics in our experience. Given that fighting with hand held weapons is a mundane activity, we can reference back to real world information concerning that activity. And the real world information is that this fighting style was used incredibly rarely. The only reason that people in Krynn or Faerun might have used two-weapon style is that the 1e/2e rules on this subject were completely messed up. Not because it made any kind of game world specific sense other than the metagame reason that the rules made it overpowered. Basing your argument on the fact that metagaming in previous editions made the style attractive is downright silly. (And besides, none of the Heroes of the Lance used two weapon fighting as a primary style, probably because the authors realized it would look stupid). And even if we accept your flawed analysis that two weapon fighting is [i]completely[/i] unbalanced with respect to other fighting styles (see my last post on this subject), there is nothing that limits any person's fun with the game. Just don't use that fighting style and you won't feel underpowered. [/QUOTE]
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