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<blockquote data-quote="Relique du Madde" data-source="post: 5396520" data-attributes="member: 42169"><p>I think they haven't released the errata yet since they are waiting to release it along side the MM3e Heros HandBook pdf (in one to two weeks).</p><p></p><p></p><p>Personally, I don't mind the nerfing of Impervious because I tend to limit it to 1/2. </p><p></p><p>The changes to area annoys me since I liked the d20ism of having the area radius being based on the attack's power. I don't like how each rank in area adds to the power's cost per rank, and I personally I wish the increase in area was a flat modifier, however due to the unified progression table I realize the area would become too powerful if that were the case.</p><p></p><p>It's a minor pet peeve.. but Dexterity/Fighting for combat abilities annoys me. I get why the ability score distinction between ranged and melee combatants exist, but when you add Ranged/Close Combat skills/advantages on top of those abilities it now creates another needless layer of complication when building a character.</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 5396520, member: 42169"] I think they haven't released the errata yet since they are waiting to release it along side the MM3e Heros HandBook pdf (in one to two weeks). Personally, I don't mind the nerfing of Impervious because I tend to limit it to 1/2. The changes to area annoys me since I liked the d20ism of having the area radius being based on the attack's power. I don't like how each rank in area adds to the power's cost per rank, and I personally I wish the increase in area was a flat modifier, however due to the unified progression table I realize the area would become too powerful if that were the case. It's a minor pet peeve.. but Dexterity/Fighting for combat abilities annoys me. I get why the ability score distinction between ranged and melee combatants exist, but when you add Ranged/Close Combat skills/advantages on top of those abilities it now creates another needless layer of complication when building a character. [/QUOTE]
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