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DC & CR for crossing unstable scree slope
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<blockquote data-quote="pressedcat" data-source="post: 2981777" data-attributes="member: 40736"><p>Hi. Planning my first game as a DM, and needed some help.</p><p></p><p>I'll be starting my adventure with the 1st lvl pcs escorting a pack-mule train through mountainous passes when they come across a recent avalanche/rockslide across a trail. There'll be a shear drop on one side of the trail 15-20ft wide, and a 20ft climb on the other side with no advantage once you get up there, so basically the only alternatives will be crossing the very unstable scree slope or backtracking to another pass (the second being the preferred option for my game plans).</p><p></p><p>The scree slope was going to be about 30ft wide, with a balance DC of approx 25 (worked from DC of moving across sloped roof of 15; +5 severely obstructed; +5 severely slippery). Failure by 1-4 would just mean no move, 5-9 loose balance and possibly reflex save or slip d4x5ft down slope, and failure by ten or more start off a secondary slide (dealing damage to be decided) and slip down slope as before.</p><p></p><p>I could really do with some feedback on this, especially the balance DC, the reflex dc, how much damage the secondary fall should deal (thinking a damage of d6 so no pc deaths from unlucky roll), and what challenge rating you think this sounds like.</p><p></p><p>I realise this is probably way beyond what a 1st level party could be expected to manage, but barring very good rolls, that was the intent, and since the campaign is based in a mountainous region, there may be more obstructed paths in the future.</p><p></p><p>Also, thinking that a dc 15-18 spot/survival check might allow the party to spot a slightly more stable route to give them a +2 bonus on their balance checks.</p></blockquote><p></p>
[QUOTE="pressedcat, post: 2981777, member: 40736"] Hi. Planning my first game as a DM, and needed some help. I'll be starting my adventure with the 1st lvl pcs escorting a pack-mule train through mountainous passes when they come across a recent avalanche/rockslide across a trail. There'll be a shear drop on one side of the trail 15-20ft wide, and a 20ft climb on the other side with no advantage once you get up there, so basically the only alternatives will be crossing the very unstable scree slope or backtracking to another pass (the second being the preferred option for my game plans). The scree slope was going to be about 30ft wide, with a balance DC of approx 25 (worked from DC of moving across sloped roof of 15; +5 severely obstructed; +5 severely slippery). Failure by 1-4 would just mean no move, 5-9 loose balance and possibly reflex save or slip d4x5ft down slope, and failure by ten or more start off a secondary slide (dealing damage to be decided) and slip down slope as before. I could really do with some feedback on this, especially the balance DC, the reflex dc, how much damage the secondary fall should deal (thinking a damage of d6 so no pc deaths from unlucky roll), and what challenge rating you think this sounds like. I realise this is probably way beyond what a 1st level party could be expected to manage, but barring very good rolls, that was the intent, and since the campaign is based in a mountainous region, there may be more obstructed paths in the future. Also, thinking that a dc 15-18 spot/survival check might allow the party to spot a slightly more stable route to give them a +2 bonus on their balance checks. [/QUOTE]
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