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DC & CR for crossing unstable scree slope
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<blockquote data-quote="pressedcat" data-source="post: 2982473" data-attributes="member: 40736"><p>Thanks for your feedback. I'll go into a little more detail on my reasoning when i tried to work out the dc. </p><p></p><p>I went for balance over climb because this is more of a finesse action than one requiring brute force. Its about carefully placing your weight with no sudden moves which would start the whole slope moving.</p><p></p><p>Also, this isn't a stable scree slope that has settled, this is very unstable rubble that could start to slide at any time, the type of ground you'd have to be really desperate, extremely skilled or just plain stupid in order to attempt, ie a <em>formidable</em> challenge.</p><p>As i said, this isn't really an obstacle i'm expecting the 1st level pc's to be able to cross, but i figured i'd give them an outside chance to get across if they really put their heads together and did some spectacular improvisation.</p><p></p><p>I figured about the best odds a 1st level player could get from the rules for the balance check are +4(dex), +4(balance),+2 (synergy from tumble). That takes it down to a dc 15 check. Throw into the equation spells such as reduce person and guidance, and its down to dc13. Other spells that could help are <em>jump</em> or <em>animate rope</em>.</p><p></p><p>Suddenly its not out of the realms of probability for one of the pc's to make it across and rig up a rope to aid the crossing of the others, though the probability of having all of these skills/spells available is fairly small.</p><p></p><p>More opinions would be greatfully received, since i'm still struggling to work out the effective challenge rating of this obstacle, as well as save dcs. Also, how many balance checks should it take to get all the way across. I think quarter of the normal movement rate sounds reasonable (1/2 because balancing, halved again because of instability and uneveness of ground). So for a medium creature that would be four checks to cross 30ft. Is my reasoning right, or should it be 2 checks?</p></blockquote><p></p>
[QUOTE="pressedcat, post: 2982473, member: 40736"] Thanks for your feedback. I'll go into a little more detail on my reasoning when i tried to work out the dc. I went for balance over climb because this is more of a finesse action than one requiring brute force. Its about carefully placing your weight with no sudden moves which would start the whole slope moving. Also, this isn't a stable scree slope that has settled, this is very unstable rubble that could start to slide at any time, the type of ground you'd have to be really desperate, extremely skilled or just plain stupid in order to attempt, ie a [I]formidable[/I] challenge. As i said, this isn't really an obstacle i'm expecting the 1st level pc's to be able to cross, but i figured i'd give them an outside chance to get across if they really put their heads together and did some spectacular improvisation. I figured about the best odds a 1st level player could get from the rules for the balance check are +4(dex), +4(balance),+2 (synergy from tumble). That takes it down to a dc 15 check. Throw into the equation spells such as reduce person and guidance, and its down to dc13. Other spells that could help are [I]jump[/I] or [I]animate rope[/I]. Suddenly its not out of the realms of probability for one of the pc's to make it across and rig up a rope to aid the crossing of the others, though the probability of having all of these skills/spells available is fairly small. More opinions would be greatfully received, since i'm still struggling to work out the effective challenge rating of this obstacle, as well as save dcs. Also, how many balance checks should it take to get all the way across. I think quarter of the normal movement rate sounds reasonable (1/2 because balancing, halved again because of instability and uneveness of ground). So for a medium creature that would be four checks to cross 30ft. Is my reasoning right, or should it be 2 checks? [/QUOTE]
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