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*Pathfinder & Starfinder
DC & CR for crossing unstable scree slope
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<blockquote data-quote="Corsair" data-source="post: 2983435" data-attributes="member: 23477"><p>QUOTE=green slime]No, not impassable. Just very, very difficult. Players still get to choose.</p></blockquote><p></p><p>It isn't much of a "choice" for a first level character if using balance. Let's use the OP for guidance:</p><p></p><p></p><p></p><p>He is picking a DC in his first post which he specifically admits that a trained PC will only have a 15% chance of success (no syngergy from tumble at level 1, and lets be honest, what parties will have reduce person just for the minor dex bump?)</p><p></p><p>And even then, that is only one character across! What about the pack mules?</p><p></p><p>No, the OP already admitted he wants the players to double back to a different path for some reason (either the delay is an important stop on this train, or there is some out of the way plot hook that doesn't make sense if it is on the main road, like an old abandoned inn). </p><p></p><p>My advice to the OP: Just make the path GONE. Washed away. You're otherwise just giving the illusion of choice, and not a very convincing one at the DC's you've decided on in your original posts.</p><p></p><p>I also want to reiterate Slobber Monster's point. Balance is not appropriate for this. Those DCs, as he already pointed out, refer specifically to a character running or charging. If you really want to emphasize finesse, I'd make sure you have a pretty convincing argument why a trained climber can't use his climbing skills to cross a rocky slope. </p><p></p><p>But as I said, it's all moot since apparently the object of this is to block the players.</p><p></p><p></p><p></p><p>If you're going to do this, you might as well make it completely over the top and just have a rope bridge or something which one end of has snapped. You serve the same purpose, but it'll have two benefits:</p><p></p><p>1) Players are more likely to just say "screw this, lets take the other path" which is what you want them to do anyways.</p><p></p><p>2) Players are less likely to make an attempt as something that is clearly out of their league, thus avoiding what would likely be a death or two. Not a good way to start a campaign I might add.</p><p>[/QUOTE]</p>
[QUOTE="Corsair, post: 2983435, member: 23477"] QUOTE=green slime]No, not impassable. Just very, very difficult. Players still get to choose.[/QUOTE] It isn't much of a "choice" for a first level character if using balance. Let's use the OP for guidance: He is picking a DC in his first post which he specifically admits that a trained PC will only have a 15% chance of success (no syngergy from tumble at level 1, and lets be honest, what parties will have reduce person just for the minor dex bump?) And even then, that is only one character across! What about the pack mules? No, the OP already admitted he wants the players to double back to a different path for some reason (either the delay is an important stop on this train, or there is some out of the way plot hook that doesn't make sense if it is on the main road, like an old abandoned inn). My advice to the OP: Just make the path GONE. Washed away. You're otherwise just giving the illusion of choice, and not a very convincing one at the DC's you've decided on in your original posts. I also want to reiterate Slobber Monster's point. Balance is not appropriate for this. Those DCs, as he already pointed out, refer specifically to a character running or charging. If you really want to emphasize finesse, I'd make sure you have a pretty convincing argument why a trained climber can't use his climbing skills to cross a rocky slope. But as I said, it's all moot since apparently the object of this is to block the players. If you're going to do this, you might as well make it completely over the top and just have a rope bridge or something which one end of has snapped. You serve the same purpose, but it'll have two benefits: 1) Players are more likely to just say "screw this, lets take the other path" which is what you want them to do anyways. 2) Players are less likely to make an attempt as something that is clearly out of their league, thus avoiding what would likely be a death or two. Not a good way to start a campaign I might add. [/QUOTE]
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