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General Tabletop Discussion
*Pathfinder & Starfinder
DC & CR for crossing unstable scree slope
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2984818" data-attributes="member: 20805"><p>At home.. and posting under a deadline {dinner <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> }</p><p></p><p>Wildscape using the concept of Hazards, and calls this one a 'Daunting Cliff'.</p><p>The hazard is a general terrain trait that covers an area of travel instead of a specific spot on the road. Your adventuring party wanders in overland movement and must pass Survival Checks to overcome these hazards.</p><p></p><p>There is a range from Minor {CR 1/2} to Severe {CR 3}. For your use, you probably want the lowest, CR 1/2.. </p><p>Survival check: DC 15</p><p>Failure indicates losing 1D2 hours to backtracking and each PC must pass a check {Balance in your case} of DC 10 or take 2D6 damage from the Hazard. {note, this is 'falling' damage so a successful Tumble can convert 1 dice to non-lethal..}</p><p></p><p>This would be enough for your purposes, but I highly suggest the book if you plan on running the party through overland wilderness settings semi-regularly.</p><p></p><p> Heck, even if you dont the expanded Ranger fighting styles and Druidic options are worth the price of the book. IMHO, this book outpaces Frostburn and the other wilderness setting books...and does so all in one package.</p><p></p><p>YMMV <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2984818, member: 20805"] At home.. and posting under a deadline {dinner :) } Wildscape using the concept of Hazards, and calls this one a 'Daunting Cliff'. The hazard is a general terrain trait that covers an area of travel instead of a specific spot on the road. Your adventuring party wanders in overland movement and must pass Survival Checks to overcome these hazards. There is a range from Minor {CR 1/2} to Severe {CR 3}. For your use, you probably want the lowest, CR 1/2.. Survival check: DC 15 Failure indicates losing 1D2 hours to backtracking and each PC must pass a check {Balance in your case} of DC 10 or take 2D6 damage from the Hazard. {note, this is 'falling' damage so a successful Tumble can convert 1 dice to non-lethal..} This would be enough for your purposes, but I highly suggest the book if you plan on running the party through overland wilderness settings semi-regularly. Heck, even if you dont the expanded Ranger fighting styles and Druidic options are worth the price of the book. IMHO, this book outpaces Frostburn and the other wilderness setting books...and does so all in one package. YMMV :) [/QUOTE]
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DC & CR for crossing unstable scree slope
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