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DC & CR for crossing unstable scree slope
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<blockquote data-quote="pressedcat" data-source="post: 2986618" data-attributes="member: 40736"><p>Meant a 10ft cut wall with the slope of the mountain above this, as if the road had been excavated into the side of the slope, sort of like</p><p>\</p><p>..L</p><p>....\</p><p></p><p>Have downscaled cosiderably from my original idea about an avalanche. Now think it will be a part of the 10ft 'cut' wall on one side of the trail that has collapsed, causing a bit of a fall from the undermined slope above and leaving a slope of gradient 22.5 degrees. This would account for the smaller size (and thus reduced difficultly o traversing it).</p><p>I've tried to visualise what a cross section parallel to the path would look like, and came out with something like</p><p>...._________......................................_______________ </p><p>../................\......................................./...............\</p><p>/....................\........and from above....../....................\</p><p></p><p>Obviously sloped the other way as well, and the angles not so exagerated as shown, and the middle not so smooth. Sort of suggests a more difficult climb check to get up to the 'flat' then a reduced DC balance and or climb check to get across to the opposite slope.</p><p>Therefore, the harder checks will be at the beggining and end, giving the pc's and idea of whether or not they'll be able to get across (and if they do fail their checks enough to fall, they'll be sliding diagonally so, depending on where they start the climb, may end up back on the path.</p><p>Had another rethink and this is what i've got currently: below is an overhead view of the scree slope, narrower but steeper edges at top, more flat but much wider towards bottom. I've divided it into 7.5ft (ie one climb check for m critter) blocks, and the number in th paranthesis are the climb DC. If the pc can pass a balance check equal to the climb check's DC, will gain a +2(or more?, opinions please) on the following climb check</p><p></p><p>......|14|12|10|10|12|14|</p><p>......|12|12|10|10|12|12|</p><p>....|12|10|10|10|10|10|12|</p><p>.|10|10|10|10|10|10|10|10|</p><p></p><p>If the character fails the climb check by 5 or more, he slips and must pass climb check at DC=10+slope's DC or slide d3x5ft downslope and take d6 non-lethal damage.</p><p>If the character wants to climb straight up-slope, must pass a dc14 climb check.</p><p></p><p>So there it is. Many thanks for all the advice people have given me, as it has hopefully turned what would have been a pointless encounter into a genuine choice for the pcs. All that is left now is to polish off the edges (notably how much bonus a successful balance check should grant to the clib check), and to decide on a challenge rating; leaning to about CR2, possibly CR3.</p><p></p><p>Question to primitive screwhead: do you mean <em>Legends and Lairs:Wildcraft, a sourcebook of wilderness adventure</em>? as this was the only book i could find on an Amazon uk search</p><p>(amazon called it wilscape, but cover said otherwise)</p></blockquote><p></p>
[QUOTE="pressedcat, post: 2986618, member: 40736"] Meant a 10ft cut wall with the slope of the mountain above this, as if the road had been excavated into the side of the slope, sort of like \ ..L ....\ Have downscaled cosiderably from my original idea about an avalanche. Now think it will be a part of the 10ft 'cut' wall on one side of the trail that has collapsed, causing a bit of a fall from the undermined slope above and leaving a slope of gradient 22.5 degrees. This would account for the smaller size (and thus reduced difficultly o traversing it). I've tried to visualise what a cross section parallel to the path would look like, and came out with something like ...._________......................................_______________ ../................\......................................./...............\ /....................\........and from above....../....................\ Obviously sloped the other way as well, and the angles not so exagerated as shown, and the middle not so smooth. Sort of suggests a more difficult climb check to get up to the 'flat' then a reduced DC balance and or climb check to get across to the opposite slope. Therefore, the harder checks will be at the beggining and end, giving the pc's and idea of whether or not they'll be able to get across (and if they do fail their checks enough to fall, they'll be sliding diagonally so, depending on where they start the climb, may end up back on the path. Had another rethink and this is what i've got currently: below is an overhead view of the scree slope, narrower but steeper edges at top, more flat but much wider towards bottom. I've divided it into 7.5ft (ie one climb check for m critter) blocks, and the number in th paranthesis are the climb DC. If the pc can pass a balance check equal to the climb check's DC, will gain a +2(or more?, opinions please) on the following climb check ......|14|12|10|10|12|14| ......|12|12|10|10|12|12| ....|12|10|10|10|10|10|12| .|10|10|10|10|10|10|10|10| If the character fails the climb check by 5 or more, he slips and must pass climb check at DC=10+slope's DC or slide d3x5ft downslope and take d6 non-lethal damage. If the character wants to climb straight up-slope, must pass a dc14 climb check. So there it is. Many thanks for all the advice people have given me, as it has hopefully turned what would have been a pointless encounter into a genuine choice for the pcs. All that is left now is to polish off the edges (notably how much bonus a successful balance check should grant to the clib check), and to decide on a challenge rating; leaning to about CR2, possibly CR3. Question to primitive screwhead: do you mean [I]Legends and Lairs:Wildcraft, a sourcebook of wilderness adventure[/I]? as this was the only book i could find on an Amazon uk search (amazon called it wilscape, but cover said otherwise) [/QUOTE]
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