Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DC & CR for crossing unstable scree slope
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 2987946" data-attributes="member: 20805"><p>If I had to cross a short pile of scree like this during an excusion in the mountains and *had* to get the donkey's across...</p><p></p><p> Well, I would already have plenty of rope and some good pitons. I would tie in the rope to the wall on both sides.. with the best climber being the one to venture across first before tying the rope in on the far side..</p><p></p><p> Then I would manufacture slings for the donkeys... it may require a couple trips and some high 'handle animal' checks, but the rope guide and sling {with a lead-line to drag the donkey across if need be} would get them safely across. </p><p></p><p> Game mechanics it would require a number of Use Rope checks, most of which you could Take 10 with, a number of climb checks {to tie into the rock face} which you should allow a second check to test the tie-in without risking life or limb { orgrant a +2 to the check instead of doing multiple checks}, then Animal Handling and STR checks to get the donkeys across. As long as the party has enough rope to cut up and use, a small scree field should be relatively easy to by-pass, altho it will take time.</p><p> {Take 10 with Use rope costs 5 to 10 minutes per donkey/PC, Climb checks to install tie-in should take 10 minutes per side, each cooperative crossing could take 5 minutes, an uncooperative crossing would take upwards of 15 minutes.}</p><p></p><p>Intelligent use of blind-folds and seperating the donkeys {so they don't freak out by wathcing thier buddies slip off the path..} would be wise.</p><p></p><p>All in all you could turn this into a fairly decent non-combat encounter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>{See.. I got sleep!}</p><p>The hard part for you is being able to stack modifiers for what the party comes up with. Good ideas should have some mechanical contributions but you don't want to turn it into an exercise in math.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2987946, member: 20805"] If I had to cross a short pile of scree like this during an excusion in the mountains and *had* to get the donkey's across... Well, I would already have plenty of rope and some good pitons. I would tie in the rope to the wall on both sides.. with the best climber being the one to venture across first before tying the rope in on the far side.. Then I would manufacture slings for the donkeys... it may require a couple trips and some high 'handle animal' checks, but the rope guide and sling {with a lead-line to drag the donkey across if need be} would get them safely across. Game mechanics it would require a number of Use Rope checks, most of which you could Take 10 with, a number of climb checks {to tie into the rock face} which you should allow a second check to test the tie-in without risking life or limb { orgrant a +2 to the check instead of doing multiple checks}, then Animal Handling and STR checks to get the donkeys across. As long as the party has enough rope to cut up and use, a small scree field should be relatively easy to by-pass, altho it will take time. {Take 10 with Use rope costs 5 to 10 minutes per donkey/PC, Climb checks to install tie-in should take 10 minutes per side, each cooperative crossing could take 5 minutes, an uncooperative crossing would take upwards of 15 minutes.} Intelligent use of blind-folds and seperating the donkeys {so they don't freak out by wathcing thier buddies slip off the path..} would be wise. All in all you could turn this into a fairly decent non-combat encounter :) {See.. I got sleep!} The hard part for you is being able to stack modifiers for what the party comes up with. Good ideas should have some mechanical contributions but you don't want to turn it into an exercise in math. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DC & CR for crossing unstable scree slope
Top