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<blockquote data-quote="wallshot" data-source="post: 290083" data-attributes="member: 759"><p>wow, thats odd. never thought that would come from me...i think i own 1 DC comic...oh well, here is my rendition of Batman for use with the DNW system. Let me know what U think.</p><p></p><p>Batman (Bruce Wayne); Male Human </p><p>Playboy 1/ Martial Artist 7/ Sleuth 3/ Tech 4; CR15; Meduim-Sized Humaniod; Init +7; AC: 28 (flatfooted 28, touch 22); Spd 40', 160' (Run); Hit Dice d6+7d8+3d6+4d4+30 (95hp); BaB +11/+6/+1; melee, +14/+9/+4 (1d8+3, unarmed); +14/+9/+4 ranged (Throwing Bats [shurikens], 1d2 each), +14/+9/+4 ranged (Batarang [boomerang] 1d4(VS)); SV Fort +10, Ref +11, Will +15; AL CG; Str 16, Dex 17, Con 14, Int 20, Wis 13, Cha 18.</p><p>DR; 3(+2 vs fire/heat, acid/chemical, cold/ice), BDR;3</p><p>60 Hero Points; 75 (50) Fame; 75 (50) Reputation; 35 Resources. Batman (Bruce Wayne)</p><p>Complications; Foresworn from Firearms, Hero's Code: Loyalty, Hero's Code: Mercy, Nemisis: Villian</p><p>Advantages; Arangement w/ Authority (Commisioner Gordon), Wheels (Batmobile), Protected Identity, Wealth, Database (Batcomputer)</p><p></p><p>Skills; Appraise +9, Balance +13, Bluff +10, Climb +13, Command +10, Computers +18, Concentration +7, Craft/Repair (Electronics) +14, Defeat Security +6, Diplomacy +9, Disguise +7, Drive/Pilot (Batmobile) +13, Drive/Pilot (Batplane) +13, First Aid +9, Gather Info +10, Hide +13, Intimidate +12, Jump +13, Knowledge (Crime) +14, Knowledge (Computers) +14, Listen +11, M. Silent +13, Profession (CEO) +14, Search +7, Shadowing +6, Sense Motive +6, Spot +8, Tumble +13.</p><p></p><p>Feats; Chemical Genius, Extra Study, Dodge, Exotic Wpn (Boomerang), Exotic Wpn (Shuriken), Exotic Wpn (Bolo), Exotic Wpn (Hand Crossbow[for use with grappling hook gun])Blindfight, Improved Initiative, Cloakfall, Death from Above, Deflect Arrows, Dodge Bullets, Improved Cloakfall, Armor Prof (light), Armor Prof (shield), Wpn Prof (Trauma), Wpn Prof (Improvised), Wpn Prof (Throwing)</p><p></p><p>Class Abilities; Playboy 1: Comfortable Lifestyle, Starting Perks (Wealth, Manor, Trusted Assistant, Secret Lair, Cultured Upbrining), Fame +5; Martial Artist 7: Improved Unarmed Strike, Unarmed Damage 1d8, Wisdom to AC, Deadly Unarmed Strike, Fastmove, Stun Attack, DR 1, Evasion; Sleuth 3: Investigative Knack +2, Bonus Advantage, Bonus Feat, Connection (Chief of Police), 6th Sense; Tech 4: Kit Bashing, 2x Bonus Feats, Fix Anything, Extreme Genius (-2 DC), Craft/Repair Mastery (Mechanics) </p><p>Power Points; 68</p><p></p><p>Super Powers; None (its Batman.)</p><p></p><p>Gear; Kevlar Bodysuit (black, with bat emblem); Concealed Kevlar Shirt (black, not that it matters); Armored Bracers (black, for bullet defection effects); Full Cloak w/ cowl and fire-,acid-,cold DR 2 (black); Utility Belt (yellow or black, as the occassion calls for) containing: Lightstick x3 w/Bat-shaped case, Tactical Flashlight, Night Vision Googles, Master Lockpicks, Stainless Steel Handcuffs x2, Heavy Duty Caltrops, Frequencey Grabber, Grappling Hook w/150' 800 test line, Grappling Hook launcher, Smoke Pellets.</p><p></p><p>Other Possesions: Stately Wayne Manor (Estate house, upgraded to Mansion), the Batcave (Lair, upgraded to Base) w/ Hanger, Gym, Garage, Labratory, Database(Batcomputer), Generator, Ventilation System, Fuel Depo and Command Center, Batmobile and Batplane.</p></blockquote><p></p>
[QUOTE="wallshot, post: 290083, member: 759"] wow, thats odd. never thought that would come from me...i think i own 1 DC comic...oh well, here is my rendition of Batman for use with the DNW system. Let me know what U think. Batman (Bruce Wayne); Male Human Playboy 1/ Martial Artist 7/ Sleuth 3/ Tech 4; CR15; Meduim-Sized Humaniod; Init +7; AC: 28 (flatfooted 28, touch 22); Spd 40', 160' (Run); Hit Dice d6+7d8+3d6+4d4+30 (95hp); BaB +11/+6/+1; melee, +14/+9/+4 (1d8+3, unarmed); +14/+9/+4 ranged (Throwing Bats [shurikens], 1d2 each), +14/+9/+4 ranged (Batarang [boomerang] 1d4(VS)); SV Fort +10, Ref +11, Will +15; AL CG; Str 16, Dex 17, Con 14, Int 20, Wis 13, Cha 18. DR; 3(+2 vs fire/heat, acid/chemical, cold/ice), BDR;3 60 Hero Points; 75 (50) Fame; 75 (50) Reputation; 35 Resources. Batman (Bruce Wayne) Complications; Foresworn from Firearms, Hero's Code: Loyalty, Hero's Code: Mercy, Nemisis: Villian Advantages; Arangement w/ Authority (Commisioner Gordon), Wheels (Batmobile), Protected Identity, Wealth, Database (Batcomputer) Skills; Appraise +9, Balance +13, Bluff +10, Climb +13, Command +10, Computers +18, Concentration +7, Craft/Repair (Electronics) +14, Defeat Security +6, Diplomacy +9, Disguise +7, Drive/Pilot (Batmobile) +13, Drive/Pilot (Batplane) +13, First Aid +9, Gather Info +10, Hide +13, Intimidate +12, Jump +13, Knowledge (Crime) +14, Knowledge (Computers) +14, Listen +11, M. Silent +13, Profession (CEO) +14, Search +7, Shadowing +6, Sense Motive +6, Spot +8, Tumble +13. Feats; Chemical Genius, Extra Study, Dodge, Exotic Wpn (Boomerang), Exotic Wpn (Shuriken), Exotic Wpn (Bolo), Exotic Wpn (Hand Crossbow[for use with grappling hook gun])Blindfight, Improved Initiative, Cloakfall, Death from Above, Deflect Arrows, Dodge Bullets, Improved Cloakfall, Armor Prof (light), Armor Prof (shield), Wpn Prof (Trauma), Wpn Prof (Improvised), Wpn Prof (Throwing) Class Abilities; Playboy 1: Comfortable Lifestyle, Starting Perks (Wealth, Manor, Trusted Assistant, Secret Lair, Cultured Upbrining), Fame +5; Martial Artist 7: Improved Unarmed Strike, Unarmed Damage 1d8, Wisdom to AC, Deadly Unarmed Strike, Fastmove, Stun Attack, DR 1, Evasion; Sleuth 3: Investigative Knack +2, Bonus Advantage, Bonus Feat, Connection (Chief of Police), 6th Sense; Tech 4: Kit Bashing, 2x Bonus Feats, Fix Anything, Extreme Genius (-2 DC), Craft/Repair Mastery (Mechanics) Power Points; 68 Super Powers; None (its Batman.) Gear; Kevlar Bodysuit (black, with bat emblem); Concealed Kevlar Shirt (black, not that it matters); Armored Bracers (black, for bullet defection effects); Full Cloak w/ cowl and fire-,acid-,cold DR 2 (black); Utility Belt (yellow or black, as the occassion calls for) containing: Lightstick x3 w/Bat-shaped case, Tactical Flashlight, Night Vision Googles, Master Lockpicks, Stainless Steel Handcuffs x2, Heavy Duty Caltrops, Frequencey Grabber, Grappling Hook w/150' 800 test line, Grappling Hook launcher, Smoke Pellets. Other Possesions: Stately Wayne Manor (Estate house, upgraded to Mansion), the Batcave (Lair, upgraded to Base) w/ Hanger, Gym, Garage, Labratory, Database(Batcomputer), Generator, Ventilation System, Fuel Depo and Command Center, Batmobile and Batplane. [/QUOTE]
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