Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DC Heroes Role-Playing Game Gets New Reprint from Cryptozoic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GDGD" data-source="post: 9505287" data-attributes="member: 7038631"><p>I still own all my DC Heroes books, which is a testament to my admiration of the game, since I've long-since purged most of my older gaming materials. I would say, however, that by modern standards the system is a bit clunky. It suffers from a forced symmetry that doesn't always work.</p><p></p><p>Here's an example: In DC Heroes, there are 9 attributes, 3 each for physical, mental, and mystical. In each set of attributes, one is your acting value, the next your effect value, and the last your resisting value. Sounds logical, but it produces attributes like Influence and Aura. What's the difference? Well, Influence is a character's ability to influence others, while Aura is the extent to which that influence actually does anything. That's an awfully nuanced distinction to require two separate attributes. I'd love to see the example of someone with high Influence and low Aura or vice versa.</p><p></p><p>Super happy to see the game back in print, but I'd be happier if someone took on the task of modernizing the system. Fundamentally, the system has two earth-shakingly amazing ideas. The first is using an exponential progression rather than linear. Someone with a Strength of 4 is <em>twice</em> as strong as someone with a Strength of 3. So when you see that Superman has a Strength of 25, it gives you some idea of how cosmically strong he is, and also how elegant it is to fit that sort of power scale into a manageable number range. The second is defining every value in the game using the same metric, called APs (and I mean <em>everything)</em>. So you aren't dealing with kilograms, kilometres, kilometres per hour, metres per second squared, you are dealing with APs. How fast can I run? It's your Dexterity in APs. How much can I lift? It's your Strength in APs. If you preserved those two ideas and streamlined the system around them, you'd have a truly amazing RPG.</p><p></p><p>Random other thoughts:</p><ul> <li data-xf-list-type="ul">I think the rights to DC Heroes is and always has been owned by DC Comics, not Mayfair Games, so it would be interesting to know how Cryptozoic managed to get a license.</li> <li data-xf-list-type="ul">Pulsar Games Inc. published a version of the game, with all references to DC characters stripped out, called Blood of Heroes.</li> <li data-xf-list-type="ul">Mayfair used the DC Heroes system in another game called Underground back in the 90s. I recall reading but not playing it; my memory is that it was a worthy homage to the distinctly subversive comics of the era, like Hard Boiled and Marshall Law</li> </ul></blockquote><p></p>
[QUOTE="GDGD, post: 9505287, member: 7038631"] I still own all my DC Heroes books, which is a testament to my admiration of the game, since I've long-since purged most of my older gaming materials. I would say, however, that by modern standards the system is a bit clunky. It suffers from a forced symmetry that doesn't always work. Here's an example: In DC Heroes, there are 9 attributes, 3 each for physical, mental, and mystical. In each set of attributes, one is your acting value, the next your effect value, and the last your resisting value. Sounds logical, but it produces attributes like Influence and Aura. What's the difference? Well, Influence is a character's ability to influence others, while Aura is the extent to which that influence actually does anything. That's an awfully nuanced distinction to require two separate attributes. I'd love to see the example of someone with high Influence and low Aura or vice versa. Super happy to see the game back in print, but I'd be happier if someone took on the task of modernizing the system. Fundamentally, the system has two earth-shakingly amazing ideas. The first is using an exponential progression rather than linear. Someone with a Strength of 4 is [I]twice[/I] as strong as someone with a Strength of 3. So when you see that Superman has a Strength of 25, it gives you some idea of how cosmically strong he is, and also how elegant it is to fit that sort of power scale into a manageable number range. The second is defining every value in the game using the same metric, called APs (and I mean [I]everything)[/I]. So you aren't dealing with kilograms, kilometres, kilometres per hour, metres per second squared, you are dealing with APs. How fast can I run? It's your Dexterity in APs. How much can I lift? It's your Strength in APs. If you preserved those two ideas and streamlined the system around them, you'd have a truly amazing RPG. Random other thoughts: [LIST] [*]I think the rights to DC Heroes is and always has been owned by DC Comics, not Mayfair Games, so it would be interesting to know how Cryptozoic managed to get a license. [*]Pulsar Games Inc. published a version of the game, with all references to DC characters stripped out, called Blood of Heroes. [*]Mayfair used the DC Heroes system in another game called Underground back in the 90s. I recall reading but not playing it; my memory is that it was a worthy homage to the distinctly subversive comics of the era, like Hard Boiled and Marshall Law [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DC Heroes Role-Playing Game Gets New Reprint from Cryptozoic
Top