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DC in DnD: Superman
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<blockquote data-quote="Flamestrike" data-source="post: 8109411" data-attributes="member: 6788736"><p>Depends on the depiction. The limit of his strength has been depicted as being able to lift a car over his head with some difficulty all the way up to literally moving an entire planet.</p><p></p><p>And while fast (as in FTL fast) I wouldnt describe him as being particularly dextrous. The Yellow sun of earth doesnt enhance his manual dexterity in any particular way.</p><p></p><p>And Im not sure his Constitution is that crazy either. He's immune to all damage types other than Force and Psychic, and is also immute to all Piercing, Bludgeoning and Slashing damage from non magical attacks that are not made of Kryptonite or inflicted by a Kryptonian.</p><p></p><p>Likely also has this trait:</p><p></p><p>Kryptonite Vulnerability: If Superman starts his turn within 10' of an object made of Kryptonite, he loses his damage resistance and immunities, gains a level of Exhaustion, and is affected by the Slow spell, with no save allowed for 1 minute.</p><p></p><p>His other vulnerabilities include magical and psychic attacks. While' Id give him Con, Str and Dex saves, I'd make sure he was vulnerable to Int, Wis and Cha saves (low-ist stats, no proficiency).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8109411, member: 6788736"] Depends on the depiction. The limit of his strength has been depicted as being able to lift a car over his head with some difficulty all the way up to literally moving an entire planet. And while fast (as in FTL fast) I wouldnt describe him as being particularly dextrous. The Yellow sun of earth doesnt enhance his manual dexterity in any particular way. And Im not sure his Constitution is that crazy either. He's immune to all damage types other than Force and Psychic, and is also immute to all Piercing, Bludgeoning and Slashing damage from non magical attacks that are not made of Kryptonite or inflicted by a Kryptonian. Likely also has this trait: Kryptonite Vulnerability: If Superman starts his turn within 10' of an object made of Kryptonite, he loses his damage resistance and immunities, gains a level of Exhaustion, and is affected by the Slow spell, with no save allowed for 1 minute. His other vulnerabilities include magical and psychic attacks. While' Id give him Con, Str and Dex saves, I'd make sure he was vulnerable to Int, Wis and Cha saves (low-ist stats, no proficiency). [/QUOTE]
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