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DC in DnD: Superman
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<blockquote data-quote="Ace" data-source="post: 8109416" data-attributes="member: 944"><p>I like fantasy supers , I've even run some as a story game and one of my favorite comics back in the day had a Conan Sorcerer Kulan Gath turn NYC into a fantasy world (X-Men 189-191) its hard to run as you kind of have to have the right tool for the job. D&D just isn't suited for it.</p><p></p><p>Some examples of why not.</p><p></p><p><a href="https://www.youtube.com/channel/UC5EfKWar21WkaYUSOwPWakg" target="_blank">Tulok the Barbarian</a> over on YouTube does superhero build videos along side various anime , video game , SF movie and other sorts of characters. His most recent Minecraft Steve inspired build is amazingly unique.</p><p></p><p>IMO he is very good at builds, much better than me but his builds for the big three (Supers, Bats, Diana) are honestly a bit lackluster often because of limitations in the D&D 5E system even beyond his methodological choices. .</p><p></p><p>Even the good quaility books <a href="https://www.dmsguild.com/browse.php?author=Darren%20Kenny" target="_blank">Marvelous Archetypes 1 and 2 </a>which allow you to build the Avengers and X-Men respectively are not going to give you the comic version, only a kind of sort of way to play them.</p><p></p><p>Heck I just spent far too much time doing my own version of Batman today and honestly as capable as the build is, while it feels sort of like Batman , it doesn't do the Dark Knight justice and is nowhere as capable. In case anyone is curious it is a 11 Rogue- 9-Artifice based of Nolan/Bat Aflec versions of Batman . Its still not Bats though just a high level dude who plays a but like him.</p><p></p><p>In my opinion for best results use D&D for D&D and something designed for Supers for Supers, even fantasy versions.</p></blockquote><p></p>
[QUOTE="Ace, post: 8109416, member: 944"] I like fantasy supers , I've even run some as a story game and one of my favorite comics back in the day had a Conan Sorcerer Kulan Gath turn NYC into a fantasy world (X-Men 189-191) its hard to run as you kind of have to have the right tool for the job. D&D just isn't suited for it. Some examples of why not. [URL='https://www.youtube.com/channel/UC5EfKWar21WkaYUSOwPWakg']Tulok the Barbarian[/URL] over on YouTube does superhero build videos along side various anime , video game , SF movie and other sorts of characters. His most recent Minecraft Steve inspired build is amazingly unique. IMO he is very good at builds, much better than me but his builds for the big three (Supers, Bats, Diana) are honestly a bit lackluster often because of limitations in the D&D 5E system even beyond his methodological choices. . Even the good quaility books [URL='https://www.dmsguild.com/browse.php?author=Darren%20Kenny']Marvelous Archetypes 1 and 2 [/URL]which allow you to build the Avengers and X-Men respectively are not going to give you the comic version, only a kind of sort of way to play them. Heck I just spent far too much time doing my own version of Batman today and honestly as capable as the build is, while it feels sort of like Batman , it doesn't do the Dark Knight justice and is nowhere as capable. In case anyone is curious it is a 11 Rogue- 9-Artifice based of Nolan/Bat Aflec versions of Batman . Its still not Bats though just a high level dude who plays a but like him. In my opinion for best results use D&D for D&D and something designed for Supers for Supers, even fantasy versions. [/QUOTE]
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