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DC of jumping from stalagmite to stalagmite
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<blockquote data-quote="Persiflage" data-source="post: 5327933" data-attributes="member: 73597"><p>Unless there's some cunning solution you've worked in there somehow, corssing the room you describe is going to take Climb and Jump checks, which rely on a stat that tends not to be a priority for Rogues. They're both class skills for Rogues, sure, but at that level they're not going to have many (if any) ranks.</p><p></p><p>When you say the room "has no floor", do that mean that any fall is instant death? If so, it's probably a bit much to expect a really low-level party to even <em>attempt </em>it... unless of course they've got a spellcaster capable of using <em>alter self </em>to turn into something that can fly. Designing an environment such as you describe is one of the enduring problems with 3.x DnD... by the time a (non-specialised) party member can <em>reliably</em> overcome such challenges with skill alone, the spellcasters can just bibbety-bobbety-boo the problem away.</p><p></p><p>It'll take a bit of creativity to set up a scenario like that which can be best overcome by the characters who you want to attempt it, unless one of them is a real climbing specialist. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Persiflage, post: 5327933, member: 73597"] Unless there's some cunning solution you've worked in there somehow, corssing the room you describe is going to take Climb and Jump checks, which rely on a stat that tends not to be a priority for Rogues. They're both class skills for Rogues, sure, but at that level they're not going to have many (if any) ranks. When you say the room "has no floor", do that mean that any fall is instant death? If so, it's probably a bit much to expect a really low-level party to even [I]attempt [/I]it... unless of course they've got a spellcaster capable of using [I]alter self [/I]to turn into something that can fly. Designing an environment such as you describe is one of the enduring problems with 3.x DnD... by the time a (non-specialised) party member can [I]reliably[/I] overcome such challenges with skill alone, the spellcasters can just bibbety-bobbety-boo the problem away. It'll take a bit of creativity to set up a scenario like that which can be best overcome by the characters who you want to attempt it, unless one of them is a real climbing specialist. :) [/QUOTE]
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DC of jumping from stalagmite to stalagmite
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