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DC of jumping from stalagmite to stalagmite
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<blockquote data-quote="Shoe" data-source="post: 5327988" data-attributes="member: 89612"><p>My inital thoughts were have it be a skill check or 2 that can be addressed in a couple different ways.</p><p> </p><p>Jump check, then balance check (say DC15 each) for each stalagmite the character jumps onto. Climb checks if they fall to try and catch onto a stalagmite to save themselved...and yes the fall would likely kill them, but if they bring alot of rope they COULD just climb all the way down and then walk along the bottom...I dont want that to be an obvious option but if they have several party members with rope it should be a viable alternative.</p><p> </p><p>OR</p><p> </p><p>THe rogue could just make a DC 25-30 running jump check with a +2 bonus if they have 5+ ranks of balance to try and just jump to each one without stopping, but have a higher risk of falling (hince the high DC and probably a higher DC for the climb check to save themself after fallin too)</p><p> </p><p>Does that sound interesting/Fair/Somewhat realistic? An aspect of realism or at least Cinematic Realism is Nessisary with the group I run for...I.E. they had a hard time believing that they could excape from glass tubes full of a liquid because they couldnt realisticly break the glass with so little ability to move.</p><p> </p><p>Do my DC numbers sound close/fair/a good spot to make it a hard challange and make the rogue character/whoever attempts the feat feel good about successfully accomplishing the task but not too easy either?</p></blockquote><p></p>
[QUOTE="Shoe, post: 5327988, member: 89612"] My inital thoughts were have it be a skill check or 2 that can be addressed in a couple different ways. Jump check, then balance check (say DC15 each) for each stalagmite the character jumps onto. Climb checks if they fall to try and catch onto a stalagmite to save themselved...and yes the fall would likely kill them, but if they bring alot of rope they COULD just climb all the way down and then walk along the bottom...I dont want that to be an obvious option but if they have several party members with rope it should be a viable alternative. OR THe rogue could just make a DC 25-30 running jump check with a +2 bonus if they have 5+ ranks of balance to try and just jump to each one without stopping, but have a higher risk of falling (hince the high DC and probably a higher DC for the climb check to save themself after fallin too) Does that sound interesting/Fair/Somewhat realistic? An aspect of realism or at least Cinematic Realism is Nessisary with the group I run for...I.E. they had a hard time believing that they could excape from glass tubes full of a liquid because they couldnt realisticly break the glass with so little ability to move. Do my DC numbers sound close/fair/a good spot to make it a hard challange and make the rogue character/whoever attempts the feat feel good about successfully accomplishing the task but not too easy either? [/QUOTE]
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DC of jumping from stalagmite to stalagmite
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