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DC20 Kickstarter launch on June 4th
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<blockquote data-quote="Retreater" data-source="post: 9368815" data-attributes="member: 42040"><p>Sorry. I think my point got lost up-thread. </p><p>I was comparing 13th Age 2e's recent Kickstarter to that of Shadow of the Weird Wizard - another game by an established designer that maintains backwards compatibility with the previous edition. Both Kickstarters finished with a similar amount - which were around what DC20 made in a single day of funding.</p><p></p><p>In the case of DC20, I think it demonstrates the impact of viral marketing (especially on YouTube). </p><p>Currently, I think there's a sizeable demographic wanting cinematic, heroic roleplaying games. PF2 is doing well, MCDM set records, and DC20 is raking it in. 13th Age 2e should've played to that audience. </p><p>Was there a single video on YouTube that showed how combats work in 13th Age 2e, how you can build unique characters, how the Escalation Die ramps up battles, how powers and abilities make the classes feel different? </p><p>By not taking advantage of the built-in audiences of YouTube influencers, 13th Age (while funding) didn't maximize its reach or excitement. And I wonder if anyone's going to be talking about it when it releases next year.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9368815, member: 42040"] Sorry. I think my point got lost up-thread. I was comparing 13th Age 2e's recent Kickstarter to that of Shadow of the Weird Wizard - another game by an established designer that maintains backwards compatibility with the previous edition. Both Kickstarters finished with a similar amount - which were around what DC20 made in a single day of funding. In the case of DC20, I think it demonstrates the impact of viral marketing (especially on YouTube). Currently, I think there's a sizeable demographic wanting cinematic, heroic roleplaying games. PF2 is doing well, MCDM set records, and DC20 is raking it in. 13th Age 2e should've played to that audience. Was there a single video on YouTube that showed how combats work in 13th Age 2e, how you can build unique characters, how the Escalation Die ramps up battles, how powers and abilities make the classes feel different? By not taking advantage of the built-in audiences of YouTube influencers, 13th Age (while funding) didn't maximize its reach or excitement. And I wonder if anyone's going to be talking about it when it releases next year. [/QUOTE]
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DC20 Kickstarter launch on June 4th
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