Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
DCC #7 The Secret of Smuggler's Cave - IC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HolyMan" data-source="post: 5604362" data-attributes="member: 84167"><p>The trip to Fair Haven was anything but uneventful. Between wild feral bugbears wielding weapons made of bone and a pair of creatures that looked like a cross between a lizard and a chicken(and might have been mating so hence their irritation at the party tromping near their nest), your trip has had it's share of stories to tell.</p><p></p><p>But now you stand on the outskirts of Fair Haven, the first elven village to be built in over a 1,000 years, and the first to be built so very far outside the protection of the elven forest. Although Fair Haven is still considered to be well inside the kingdom of the elves it is a lot closer to the capital city of the humans living nearby than that of the elven court. It is also the only known elven settlement to be nestled near the Great Northland Sea.</p><p></p><p>Seafaring elves?! who would have believed. But even after centuries of living a life nearly perpetually land-locked some elves have decided it was time to evolve. It came about soon after the great battle at Hannor. Humans seeking new lumber for shipbuilding ventured to far into the elven woods and they paid the price for their folly. Soon after a great army came to the outskirts of the elven border, at it's head a begriefed father who had lost two sons whom where with the lumber expedition. </p><p></p><p>The battle was a long three days of skirmishes followed by one long day of battle. Neither side wished to continue after that bloody day and a truce was called. During the next week during days of long talks of leaders and longer waiting of soldiers a compact was reached.</p><p></p><p>The humans would withdraw back into their lands and wait for the elves to start up their new profession as lumberjacks. For who better to know which trees to bring low and which to nurture and keep, but the elves. And so still in it's infancy the elves have gone into the business if trading lumber. Log-riders bring the freshly cut trees down river to be shipped across the sea. Fair Haven was built as the operation grew. As workers came to the village to build the first merchant ship, The Nymph's Kiss, and loggers came to need a place to rest a month or more before taking the long walk back up river the village grew.</p><p></p><p>Now a population of five-hundred and fifty souls eat, sleep, and work in the growing town. Five-hundred and fifty souls that seem on edge as trouble after trouble seems to plague them at every turn. Trouble everyone hopes a small group of heroes can can bring to an end.</p><p></p><p><span style="color: DimGray">OCC: The above is fluff to get you all in the mood, nothing is related to the adventure itself.</span></p></blockquote><p></p>
[QUOTE="HolyMan, post: 5604362, member: 84167"] The trip to Fair Haven was anything but uneventful. Between wild feral bugbears wielding weapons made of bone and a pair of creatures that looked like a cross between a lizard and a chicken(and might have been mating so hence their irritation at the party tromping near their nest), your trip has had it's share of stories to tell. But now you stand on the outskirts of Fair Haven, the first elven village to be built in over a 1,000 years, and the first to be built so very far outside the protection of the elven forest. Although Fair Haven is still considered to be well inside the kingdom of the elves it is a lot closer to the capital city of the humans living nearby than that of the elven court. It is also the only known elven settlement to be nestled near the Great Northland Sea. Seafaring elves?! who would have believed. But even after centuries of living a life nearly perpetually land-locked some elves have decided it was time to evolve. It came about soon after the great battle at Hannor. Humans seeking new lumber for shipbuilding ventured to far into the elven woods and they paid the price for their folly. Soon after a great army came to the outskirts of the elven border, at it's head a begriefed father who had lost two sons whom where with the lumber expedition. The battle was a long three days of skirmishes followed by one long day of battle. Neither side wished to continue after that bloody day and a truce was called. During the next week during days of long talks of leaders and longer waiting of soldiers a compact was reached. The humans would withdraw back into their lands and wait for the elves to start up their new profession as lumberjacks. For who better to know which trees to bring low and which to nurture and keep, but the elves. And so still in it's infancy the elves have gone into the business if trading lumber. Log-riders bring the freshly cut trees down river to be shipped across the sea. Fair Haven was built as the operation grew. As workers came to the village to build the first merchant ship, The Nymph's Kiss, and loggers came to need a place to rest a month or more before taking the long walk back up river the village grew. Now a population of five-hundred and fifty souls eat, sleep, and work in the growing town. Five-hundred and fifty souls that seem on edge as trouble after trouble seems to plague them at every turn. Trouble everyone hopes a small group of heroes can can bring to an end. [COLOR=DimGray]OCC: The above is fluff to get you all in the mood, nothing is related to the adventure itself.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
DCC #7 The Secret of Smuggler's Cave - IC
Top