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DCC #7 The Secret of Smuggler's Cave - IC
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<blockquote data-quote="Leif" data-source="post: 5604806" data-attributes="member: 48762"><p><strong>Caramir Thistledown, Elf Urban Druid5</strong></p><p></p><p><span style="color: violet">"I'll second that, friend Iago! That will give us a chance to not only get our bellies full, but also to talk to some townsfolk and get a feel for the general attitudes here, and also see what is commonly known about these 'hauntings'."</span></p><p></p><p>[sblock=Caramir's sheet]</p><p>[code]</p><p>Caramir Thistledown</p><p>Elf Urban Druid 5</p><p>Final Ability Scores</p><p>S 12 +1</p><p>D 16 +3</p><p>C 11 +0</p><p>I 13 +1</p><p>W 16 +3</p><p>C 12 +1</p><p></p><p>HP=8+6+6+6+6=32</p><p>AC: 23 [10+6(armor)+2(shield)+1(amulet)+1(feat)+3(dex)]</p><p>FF: 19 T: 15</p><p>Init: +5</p><p></p><p>BAB=+3</p><p>+1 Longsword, Att = +5, for 1-8+2 hp damage</p><p>Sickle, Att = +4, for 1-6+1 hp damage -- spec att = trip</p><p></p><p>CMB=+6</p><p>CMD=17</p><p></p><p>FEATS [3]</p><p>Dodge [+1AC]</p><p>Combat Expertise [trade Att bonus for AC bonus]</p><p>Agile Maneuvers [use dex in place of str for CMB]</p><p></p><p>SKILLS [5 points/level = 25]</p><p>Handle Animal [4 ranks, +1 Cha, +5]</p><p>Knowledge, Nature [4 ranks, +1 Int, +1 trait +6]</p><p>Ride [2 ranks, +3 Dex, +5]</p><p>Sense Motive [5 ranks, +3 Wis, +8]</p><p>Survival [10 ranks, +3 Wis, +13]</p><p></p><p>EQUIPMENT</p><p>+2 Magical Hide Armor [4,165 gp] [+6 AC]</p><p>Heavy Wooden Shield [7 gp] [+2 AC]</p><p>Amulet of Natural Armor +1 (2,000 gp)</p><p>Brooch of Shielding [1,500 gp] [absorbs 101 hp damage from magic missiles]</p><p>+1 Magical Longsword [2,315 gp]</p><p>Sickle [1d6 dam, special: trip attack]</p><p>Backpack [2gp]</p><p>Belt Pouch [1gp]</p><p>Everburning Torch [110gp]</p><p>Trail Rations, 8 days [4 gp]</p><p>Light Horse [combat trained, 110 gp]</p><p>Riding Saddle [30gp]</p><p>Saddle Bags [4gp]</p><p>50' Silk Rope [10gp]</p><p>Ink, 5 vials [40gp]</p><p>Inkpens, 20 [2gp]</p><p>Paper, 50 sheets [20gp]</p><p>25 Goodberries</p><p>[164gp left to spend]</p><p></p><p>TRAITS:</p><p>Devotee of the Green: +1 trait bonus on Knowledge (geography) and (nature) checks (both were already class skills)</p><p>Warrior of Old: [racial/elf trait] +2 trait bonus to initiative checks [total +5 on init. checks!]</p><p></p><p>SPELLS PREPARED</p><p>L0[4]: Flare, Guidance, Detect Magic, Resistance</p><p>L1[4]: Cure Light Wounds, Cure Light Wounds, Etangle, Jump</p><p>L2[3]: Bull's Strength, Resist Energy, Restoration - Lesser</p><p>L3[2]: Cure Moderate Wounds, Protection From Energy</p><p>[/code]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Leif, post: 5604806, member: 48762"] [b]Caramir Thistledown, Elf Urban Druid5[/b] [color=violet]"I'll second that, friend Iago! That will give us a chance to not only get our bellies full, but also to talk to some townsfolk and get a feel for the general attitudes here, and also see what is commonly known about these 'hauntings'."[/color] [sblock=Caramir's sheet] [code] Caramir Thistledown Elf Urban Druid 5 Final Ability Scores S 12 +1 D 16 +3 C 11 +0 I 13 +1 W 16 +3 C 12 +1 HP=8+6+6+6+6=32 AC: 23 [10+6(armor)+2(shield)+1(amulet)+1(feat)+3(dex)] FF: 19 T: 15 Init: +5 BAB=+3 +1 Longsword, Att = +5, for 1-8+2 hp damage Sickle, Att = +4, for 1-6+1 hp damage -- spec att = trip CMB=+6 CMD=17 FEATS [3] Dodge [+1AC] Combat Expertise [trade Att bonus for AC bonus] Agile Maneuvers [use dex in place of str for CMB] SKILLS [5 points/level = 25] Handle Animal [4 ranks, +1 Cha, +5] Knowledge, Nature [4 ranks, +1 Int, +1 trait +6] Ride [2 ranks, +3 Dex, +5] Sense Motive [5 ranks, +3 Wis, +8] Survival [10 ranks, +3 Wis, +13] EQUIPMENT +2 Magical Hide Armor [4,165 gp] [+6 AC] Heavy Wooden Shield [7 gp] [+2 AC] Amulet of Natural Armor +1 (2,000 gp) Brooch of Shielding [1,500 gp] [absorbs 101 hp damage from magic missiles] +1 Magical Longsword [2,315 gp] Sickle [1d6 dam, special: trip attack] Backpack [2gp] Belt Pouch [1gp] Everburning Torch [110gp] Trail Rations, 8 days [4 gp] Light Horse [combat trained, 110 gp] Riding Saddle [30gp] Saddle Bags [4gp] 50' Silk Rope [10gp] Ink, 5 vials [40gp] Inkpens, 20 [2gp] Paper, 50 sheets [20gp] 25 Goodberries [164gp left to spend] TRAITS: Devotee of the Green: +1 trait bonus on Knowledge (geography) and (nature) checks (both were already class skills) Warrior of Old: [racial/elf trait] +2 trait bonus to initiative checks [total +5 on init. checks!] SPELLS PREPARED L0[4]: Flare, Guidance, Detect Magic, Resistance L1[4]: Cure Light Wounds, Cure Light Wounds, Etangle, Jump L2[3]: Bull's Strength, Resist Energy, Restoration - Lesser L3[2]: Cure Moderate Wounds, Protection From Energy [/code] [/sblock] [/QUOTE]
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