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DCC #7 The Secret of Smuggler's Cave - IC
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<blockquote data-quote="HolyMan" data-source="post: 5607525" data-attributes="member: 84167"><p>The group heads down to Fair Haven to find an inn or tavern. Asking a tall thin elvish farmer they meet the group is directed to The Siren's Swoon (the only establishment in the small village). </p><p></p><p>Passing through the village to the Swoon you are greeted with curious smiles and a few waves. Not all the elves look on the group pleasantly though and give a hard eye when they see Nurkaz walking among you. It seems elven prejudice has made it's way to Fair Haven although no elf you see in passing does anything more than stare.</p><p></p><p>The Siren's Swoon is a rather small building of only two stories, but has all the elegance one would except of an elven made building. It's fresh lumber is stained to a fine dark brown and intricate designs are carved into the columns supporting the porches roof and the eaves around the building. The horse trough also has some scroll work done to it to add to the appearance of the building. </p><p></p><p>A large group of elves watch as the party enters the inn, they whisper to themselves and point. </p><p></p><p>Inside the tap room is bright, and two musicians play a merry tune on flute and drum, giving the place a feeling of serenity the group has not know since taking the road. There are two elves in conversation at one table quietly whispering to each other. And a lone human sits at a corner table by himself a mug before him, a strange sight to see in a mostly elven town.</p><p></p><p>[sblock=OOC]</p><p><u><strong>NPCs</strong></u></p><p>This is a simple rule I have used in my RL games and should work really well here in pbp.</p><p> </p><p>There are two types of NPCs Named and Unnamed.</p><p> </p><p>Named NPC's are those that I control inclusively, they are introduced to players as Mort the Baker or High Judge Henville. Players may not control any actions from a Named NPC.</p><p> </p><p>Unnamed NPC's are controlled by both the DM and the players. They have titles or descriptions to let you know who or what they are. The baker, the man in the corner, or something similar. </p><p> </p><p><u><strong>Note:</strong></u> That though a player may control a unnamed NPC he may not contradict any personality or actions posted by the DM or another player. (If a player posts that the cook left in a huff mad at the group. You can't post that he had a change of heart and came back and feed everyone, changes like that are left to the DM. And you may not receive any service or item for free or in return for a favor that your character performs for that unnamed NPC. All services and items are at standard rulebook prices with any haggling to be done between player and DM (with the DM in control of the NPC). And lastly these NPCs may not be given a name by the player, you must continue to address them as sir, m'lady, master, etc.</p><p> </p><p>This is all in hopes that we can speed things along. Hate for someone to post.<span style="color: Orange"> {{ Walking into the tavern John says hello to the barkeep.}} </span>And then you wait two days for me to post. <span style="color: Lime">{{ Hello, What will you have?}}</span></p><p> <span style="color: Lime"></span></p><p>That kind of interplay is not truly need if you go up to the same barkeep and ask if he knows any rumors that is different. But for now just know that you may control unnamed NPCs to both a) keep the game moving and, b) and more depth to your posts.</p><p></p><p><strong>The human in the corner is the only Named NPC in the inn (although you don't know his name yet).</strong> Feel free to intermingle with the two elves or make up a innkeep or what not.[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5607525, member: 84167"] The group heads down to Fair Haven to find an inn or tavern. Asking a tall thin elvish farmer they meet the group is directed to The Siren's Swoon (the only establishment in the small village). Passing through the village to the Swoon you are greeted with curious smiles and a few waves. Not all the elves look on the group pleasantly though and give a hard eye when they see Nurkaz walking among you. It seems elven prejudice has made it's way to Fair Haven although no elf you see in passing does anything more than stare. The Siren's Swoon is a rather small building of only two stories, but has all the elegance one would except of an elven made building. It's fresh lumber is stained to a fine dark brown and intricate designs are carved into the columns supporting the porches roof and the eaves around the building. The horse trough also has some scroll work done to it to add to the appearance of the building. A large group of elves watch as the party enters the inn, they whisper to themselves and point. Inside the tap room is bright, and two musicians play a merry tune on flute and drum, giving the place a feeling of serenity the group has not know since taking the road. There are two elves in conversation at one table quietly whispering to each other. And a lone human sits at a corner table by himself a mug before him, a strange sight to see in a mostly elven town. [sblock=OOC] [U][B]NPCs[/B][/U] This is a simple rule I have used in my RL games and should work really well here in pbp. There are two types of NPCs Named and Unnamed. Named NPC's are those that I control inclusively, they are introduced to players as Mort the Baker or High Judge Henville. Players may not control any actions from a Named NPC. Unnamed NPC's are controlled by both the DM and the players. They have titles or descriptions to let you know who or what they are. The baker, the man in the corner, or something similar. [U][B]Note:[/B][/U] That though a player may control a unnamed NPC he may not contradict any personality or actions posted by the DM or another player. (If a player posts that the cook left in a huff mad at the group. You can't post that he had a change of heart and came back and feed everyone, changes like that are left to the DM. And you may not receive any service or item for free or in return for a favor that your character performs for that unnamed NPC. All services and items are at standard rulebook prices with any haggling to be done between player and DM (with the DM in control of the NPC). And lastly these NPCs may not be given a name by the player, you must continue to address them as sir, m'lady, master, etc. This is all in hopes that we can speed things along. Hate for someone to post.[COLOR=Orange] {{ Walking into the tavern John says hello to the barkeep.}} [/COLOR]And then you wait two days for me to post. [COLOR=Lime]{{ Hello, What will you have?}} [/COLOR] That kind of interplay is not truly need if you go up to the same barkeep and ask if he knows any rumors that is different. But for now just know that you may control unnamed NPCs to both a) keep the game moving and, b) and more depth to your posts. [B]The human in the corner is the only Named NPC in the inn (although you don't know his name yet).[/B] Feel free to intermingle with the two elves or make up a innkeep or what not.[/sblock] [/QUOTE]
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