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DCC #8 Mysteries of the Drow (CLOSED)
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<blockquote data-quote="HolyMan" data-source="post: 4961677" data-attributes="member: 84167"><p>ok DW this has been giving me a headache I need a class list like in the books and class skills listed please but here are a few things in <span style="color: red">RED</span></p><p><span style="color: white">[sblock=Gar]</span></p><p>Name: Gar Heavyclaws</p><p>Player: Dragonwriter</p><p>Race: Human</p><p>Class: Totemist 4/Warblade 2/Bloodclaw Master 3 </p><p>(Breakdown: Totemist 1/Warblade 1/Totemist +3/ Warblade +1/ Bloodclaw Master 3)</p><p>Total Level: 9</p><p>ECL: +0 mod/total 9</p><p>XPs: 36,000 current/45,000 next level <span style="color: red">[HAS EXPERIENCE PENALTY]</span></p><p>Patron God: None</p><p>Alignment: Neutral</p><p>=================================== </p><p>Str: 18 (6 points +2 levels +2 Gauntlets)</p><p>Dex: 14 (6 points)</p><p>Con: 18 (10 points +2 Amulet)</p><p>Int: 12 (4 points)</p><p>Wis: 10 (2 points)</p><p>Cha: 8 (0 points)</p><p>=================================== </p><p>HP: 128 (4d8+2d12+3d12+36) <span style="color: red">[FORGOT TO ADD 36 TOTAL = 164]</span></p><p><span style="color: red"></span>AC: 21 (23) (+2 Dex, +9 Armor) (+2 Deflection against evil)</p><p>Init: +2</p><p>Speed: 30 feet (30 feet base, +10 boots, Armor penalty)</p><p>BAB: +7 </p><p>Mel: +11</p><p>Rng: +9-2 (flaw)</p><p>Fort: +13 (+4+3+3+3)</p><p>Refl: +9 (+10) (+4+0+3+2(+1))</p><p>Will: +2 (+1+0+1+0)</p><p>=================================== </p><p>Special Abilities </p><p>Race: Bonus Feat, Bonus Skill points</p><p>Class: Totemist: Meldshaping, Wild Empathy +3 (with extra +4 versus Magical Beasts), illiteracy (negated by Warblade </p><p>levels), Totem Chakra Bind (+1 essentia capacity), Totem’s Protection (+4 bonus on saves against Su abilities of Magical </p><p>Beasts)</p><p>Warblade: Maneuvers, Battle Clarity (Int to Refl when not flat-footed), Weapon Aptitude, Uncanny Dodge</p><p>Bloodclaw Master: Maneuvers, Shifting 2/day, Claws of the Beast (full STR bonus when TWF with specific weapons), Superior </p><p>TWF (no -2 when TWF with specific weapons), Tiger Claw Synergy (Stance), Pouncing Strike, low-light vision</p><p>Other: Low-Light Vision (2*Human, Bloodclaw Master 3), Flaw: Shaky (-2 to ranged attacks) for bonus feat</p><p>=================================== </p><p>Feats: Alertness (Bonus, HR) Expanded Soulmeld Capacity (Girallon Arms) (H), Improved Unarmed Strike (Flaw Bonus), </p><p>Improved Grapple (1st), Multiattack (3rd), Bonus Essentia (6th), Martial Stance (Leaping Dragon Stance) (9th)</p><p>=================================== </p><p>Languages: Common, Sylvan</p><p>=================================== </p><p>Skills (28 for Totemist 1, 6+1 per Totemist levels after, 6+1 per Warblade level, 4+1 per Bloodclaw Master level. This is </p><p>including the +2 points per level HR.) <span style="color: red">[I HAVE FIRST LVL SKILL POINTS AT 32 DID YOU ADD THE HUMAN +4 AND THEN +1 PER LVL </span></p><p><span style="color: red">DON'T SE IT ACCOUNTED FOR]</span></p><p><span style="color: red"></span>Trained or Untrained: +X (=Rank + Stat Mod + Other)<span style="color: red">[</span><span style="color: red">DON'T KNOW WHAT IS A CLASS SKILL CAN'T CHECK]</span></p><p><span style="color: red"></span>Balance +3 (=4+2-3)</p><p>Jump +28 (=12+4+5+10-3) (Jump ranks are 2 cc at 1, +3 class at 2, +1 cc at 5, +3 class at 6, +1 class at 7,8 and 9)</p><p>Listen +14 (=12+0+2)</p><p>Spot +14 (=12+0+2)</p><p>Survival +7 (=7+0+0)</p><p>Swim +4 (=7+3-6)</p><p>Trained Only: +X (=Rank + Stat Mod + Other)</p><p>Handle Animal +6 (=7-1+0)</p><p>Knowledge (arcana) +8 (=7+1+0)</p><p>Tumble +6 (=7+2-3)</p><p>=================================== </p><p>Magic Items (location, weight): +1 Mithral Full Plate (Chest, 25 lbs), Gauntlets of Ogre Power (Hands, 4 lbs), Amulet of </p><p>Health +2 (Neck, - lbs), Boots of Striding and Springing (Feet, 1 lb), Handy Haversack (Back, 5 lbs), Bottle of Air (belt </p><p>pouch, 2 lbs), Wand of Cure Light Wounds (50 charges, belt pouch, - lbs.)</p><p>=================================== </p><p>Other Equipment:</p><p>Weapons: 4 claws +11 melee (up to +15 w/essentia) (1d4+4 (up to 8 w/essentia) damage each, piercing and slashing, </p><p>natural); or unarmed strike +11 melee (1d3+4 bludgeoning damage, natural)</p><p>Armor, Clothes: +1 Mithral Full Plate (11,650 GP, +9 AC, +3 max DEX, -3 ACP, 25 lbs.), Traveler’s outfit</p><p>----------------------------------- </p><p>Container: Handy Haversack (main) (carrying 76 lbs, max 80)</p><p>Contents: bedroll, 2 bags of caltrops, crowbar, grappling hook, hammer, miner’s pick, 10 ft. pole, 12 days of trail </p><p>rations, silk rope (50 ft.), shovel, 2 waterskins, everburning torch</p><p></p><p>Container: Haversack Pocket 1 (carrying 3 lbs, max 20)</p><p>Contents: 3 flasks of acid</p><p></p><p>Container: Haversack Pocket 2 (carrying 4 lbs, max 20)</p><p>Contents: coins</p><p></p><p>Container: Belt Pouch</p><p>Contents: flint and steel, 1 waterskin, Bottle of Air, Wand of CLW (50 charges)</p><p></p><p>----------------------------------- </p><p>Money <span style="color: red">[CAN'T CHECK WAS LOOKING UP PRICES BUT IS ALOT OF EXTRA WORK]</span></p><p><span style="color: red"></span>PP: 63 (1 bar)</p><p>GP: 44</p><p>SP: 22</p><p>CP: 0</p><p>Gems/Other: 0</p><p>----------------------------------- </p><p>Load </p><p>Light: 0-100 lbs.</p><p>Medium: 101-200 lbs.</p><p>Heavy: 201-300 lbs.</p><p>Current: ~46 lbs.</p><p>=================================== </p><p>Blade Magic </p><p>Initiator Level: 7 (2 Totemist, 2 Warblade, 3 Bloodclaw Master)</p><p>Active Stance: Leaping Dragon Stance</p><p>Readied Maneuvers: 4 (3+1) Death from Above, Soaring Raptor Strike, Rabid Wolf Strike, Wolf Fang Strike</p><p>Lvl 1 Maneuvers/Stances: Sudden Leap, Wolf Fang Strike, Leading the Attack, Blood in the Water (stance)</p><p>Lvl 2 Maneuvers/Stances: Rabid Wolf Strike, </p><p>Lvl 3 Maneuvers/Stances: Soaring Raptor Strike, Leaping Dragon Stance (stance)</p><p>Lvl 4 Maneuvers/Stances: Death from Above, </p><p>=================================== </p><p>Meldshaping</p><p>Meldshaper Level: 4</p><p>Essentia Pool: 5 (3 class +2 feat)</p><p>Essentia Capacity: 2 (Totem Chakra Bind +1, Girallon Arms +1)</p><p>Soulmelds Currently Bound: Girallon Arms (bound to Totem Chakra, arms), Rageclaws (hands), Lammasu Mantle (shoulders), </p><p>Blink Shirt (heart)</p><p>Open Chakras and Number of Chakra Binds: Totem Chakra, 1 available bind</p><p><strong><span style="color: red">[All chubberish to me how do these things work I know you have them but not how you use them]</span></strong></p><p><strong><span style="color: red"></span></strong>=================================== [/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 4961677, member: 84167"] ok DW this has been giving me a headache I need a class list like in the books and class skills listed please but here are a few things in [COLOR=red]RED[/COLOR] [COLOR=white][sblock=Gar][/COLOR] Name: Gar Heavyclaws Player: Dragonwriter Race: Human Class: Totemist 4/Warblade 2/Bloodclaw Master 3 (Breakdown: Totemist 1/Warblade 1/Totemist +3/ Warblade +1/ Bloodclaw Master 3) Total Level: 9 ECL: +0 mod/total 9 XPs: 36,000 current/45,000 next level [COLOR=red][HAS EXPERIENCE PENALTY][/COLOR] Patron God: None Alignment: Neutral =================================== Str: 18 (6 points +2 levels +2 Gauntlets) Dex: 14 (6 points) Con: 18 (10 points +2 Amulet) Int: 12 (4 points) Wis: 10 (2 points) Cha: 8 (0 points) =================================== HP: 128 (4d8+2d12+3d12+36) [COLOR=red][FORGOT TO ADD 36 TOTAL = 164] [/COLOR]AC: 21 (23) (+2 Dex, +9 Armor) (+2 Deflection against evil) Init: +2 Speed: 30 feet (30 feet base, +10 boots, Armor penalty) BAB: +7 Mel: +11 Rng: +9-2 (flaw) Fort: +13 (+4+3+3+3) Refl: +9 (+10) (+4+0+3+2(+1)) Will: +2 (+1+0+1+0) =================================== Special Abilities Race: Bonus Feat, Bonus Skill points Class: Totemist: Meldshaping, Wild Empathy +3 (with extra +4 versus Magical Beasts), illiteracy (negated by Warblade levels), Totem Chakra Bind (+1 essentia capacity), Totem’s Protection (+4 bonus on saves against Su abilities of Magical Beasts) Warblade: Maneuvers, Battle Clarity (Int to Refl when not flat-footed), Weapon Aptitude, Uncanny Dodge Bloodclaw Master: Maneuvers, Shifting 2/day, Claws of the Beast (full STR bonus when TWF with specific weapons), Superior TWF (no -2 when TWF with specific weapons), Tiger Claw Synergy (Stance), Pouncing Strike, low-light vision Other: Low-Light Vision (2*Human, Bloodclaw Master 3), Flaw: Shaky (-2 to ranged attacks) for bonus feat =================================== Feats: Alertness (Bonus, HR) Expanded Soulmeld Capacity (Girallon Arms) (H), Improved Unarmed Strike (Flaw Bonus), Improved Grapple (1st), Multiattack (3rd), Bonus Essentia (6th), Martial Stance (Leaping Dragon Stance) (9th) =================================== Languages: Common, Sylvan =================================== Skills (28 for Totemist 1, 6+1 per Totemist levels after, 6+1 per Warblade level, 4+1 per Bloodclaw Master level. This is including the +2 points per level HR.) [COLOR=red][I HAVE FIRST LVL SKILL POINTS AT 32 DID YOU ADD THE HUMAN +4 AND THEN +1 PER LVL [/COLOR] [COLOR=red]DON'T SE IT ACCOUNTED FOR] [/COLOR]Trained or Untrained: +X (=Rank + Stat Mod + Other)[COLOR=red][[/COLOR][COLOR=red]DON'T KNOW WHAT IS A CLASS SKILL CAN'T CHECK] [/COLOR]Balance +3 (=4+2-3) Jump +28 (=12+4+5+10-3) (Jump ranks are 2 cc at 1, +3 class at 2, +1 cc at 5, +3 class at 6, +1 class at 7,8 and 9) Listen +14 (=12+0+2) Spot +14 (=12+0+2) Survival +7 (=7+0+0) Swim +4 (=7+3-6) Trained Only: +X (=Rank + Stat Mod + Other) Handle Animal +6 (=7-1+0) Knowledge (arcana) +8 (=7+1+0) Tumble +6 (=7+2-3) =================================== Magic Items (location, weight): +1 Mithral Full Plate (Chest, 25 lbs), Gauntlets of Ogre Power (Hands, 4 lbs), Amulet of Health +2 (Neck, - lbs), Boots of Striding and Springing (Feet, 1 lb), Handy Haversack (Back, 5 lbs), Bottle of Air (belt pouch, 2 lbs), Wand of Cure Light Wounds (50 charges, belt pouch, - lbs.) =================================== Other Equipment: Weapons: 4 claws +11 melee (up to +15 w/essentia) (1d4+4 (up to 8 w/essentia) damage each, piercing and slashing, natural); or unarmed strike +11 melee (1d3+4 bludgeoning damage, natural) Armor, Clothes: +1 Mithral Full Plate (11,650 GP, +9 AC, +3 max DEX, -3 ACP, 25 lbs.), Traveler’s outfit ----------------------------------- Container: Handy Haversack (main) (carrying 76 lbs, max 80) Contents: bedroll, 2 bags of caltrops, crowbar, grappling hook, hammer, miner’s pick, 10 ft. pole, 12 days of trail rations, silk rope (50 ft.), shovel, 2 waterskins, everburning torch Container: Haversack Pocket 1 (carrying 3 lbs, max 20) Contents: 3 flasks of acid Container: Haversack Pocket 2 (carrying 4 lbs, max 20) Contents: coins Container: Belt Pouch Contents: flint and steel, 1 waterskin, Bottle of Air, Wand of CLW (50 charges) ----------------------------------- Money [COLOR=red][CAN'T CHECK WAS LOOKING UP PRICES BUT IS ALOT OF EXTRA WORK] [/COLOR]PP: 63 (1 bar) GP: 44 SP: 22 CP: 0 Gems/Other: 0 ----------------------------------- Load Light: 0-100 lbs. Medium: 101-200 lbs. Heavy: 201-300 lbs. Current: ~46 lbs. =================================== Blade Magic Initiator Level: 7 (2 Totemist, 2 Warblade, 3 Bloodclaw Master) Active Stance: Leaping Dragon Stance Readied Maneuvers: 4 (3+1) Death from Above, Soaring Raptor Strike, Rabid Wolf Strike, Wolf Fang Strike Lvl 1 Maneuvers/Stances: Sudden Leap, Wolf Fang Strike, Leading the Attack, Blood in the Water (stance) Lvl 2 Maneuvers/Stances: Rabid Wolf Strike, Lvl 3 Maneuvers/Stances: Soaring Raptor Strike, Leaping Dragon Stance (stance) Lvl 4 Maneuvers/Stances: Death from Above, =================================== Meldshaping Meldshaper Level: 4 Essentia Pool: 5 (3 class +2 feat) Essentia Capacity: 2 (Totem Chakra Bind +1, Girallon Arms +1) Soulmelds Currently Bound: Girallon Arms (bound to Totem Chakra, arms), Rageclaws (hands), Lammasu Mantle (shoulders), Blink Shirt (heart) Open Chakras and Number of Chakra Binds: Totem Chakra, 1 available bind [B][COLOR=red][All chubberish to me how do these things work I know you have them but not how you use them] [/COLOR][/B]=================================== [/sblock] [/QUOTE]
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DCC #8 Mysteries of the Drow (CLOSED)
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