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DCC #8 Mysteries of the Drow (CLOSED)
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<blockquote data-quote="Dragonwriter" data-source="post: 4961815" data-attributes="member: 54988"><p>Sorry about that...</p><p></p><p></p><p></p><p>Gar doesn’t take a multiclass experience penalty, actually. Totemist is a Base Class, as is Warblade, but Bloodclaw Master is a Prestige Class and so doesn’t count. Thanks to him being Human, Totemist is also not counted for multiclassing penalties. So, with Warblade being the only contender, he’s not at a penalty.</p><p></p><p></p><p></p><p>I did add the final 36 HP in the line. He gets 4d8 (32) for Totemist levels, 2d12 (36) for Warblade levels, and 3d12 (36) for Bloodclaw Master levels, with an extra 36 (9*4) for CON. 32+36+36+36=128. Though if you want to give me 36 bonus HP, I’ll stop arguing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Oops, I forgot Gar’s INT bonus… Thought he was dumber… I’ll add the skill points (+4 for 1st level, and then 1 per level after). And to see class skills for Warblade and Totemist, scroll to the bottom of <a href="http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2" target="_blank">this page</a> and go to the middle of <a href="http://www.wizards.com/default.asp?x=dnd/ex/20050907a&page=3" target="_blank">this page</a>. They’re completely legal, both excerpts shown by WotC themselves. I’ll send you the Bloodclaw skill info in a PM.</p><p></p><p></p><p></p><p>The stuff for the melds and chakra binds are explained in the PMs I sent you with all the Totemist and Warblade and Bloodclaw Master info. Though for ease, Girallon Arms gives me a grapple and Climb bonus and 4 claw attacks. Rageclaws lets me fight normally while I’m dying and increases the range I have until I die. Lammasu Mantle gives me an AC bonus against evil creatures and improves my saves against their powers.</p><p></p><p>And I've linked the maneuvers and Initiator stuff a couple times, but here it is <a href="http://www.wizards.com/default.asp?x=dnd/we/20061225a" target="_blank">again</a>.</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 4961815, member: 54988"] Sorry about that... Gar doesn’t take a multiclass experience penalty, actually. Totemist is a Base Class, as is Warblade, but Bloodclaw Master is a Prestige Class and so doesn’t count. Thanks to him being Human, Totemist is also not counted for multiclassing penalties. So, with Warblade being the only contender, he’s not at a penalty. I did add the final 36 HP in the line. He gets 4d8 (32) for Totemist levels, 2d12 (36) for Warblade levels, and 3d12 (36) for Bloodclaw Master levels, with an extra 36 (9*4) for CON. 32+36+36+36=128. Though if you want to give me 36 bonus HP, I’ll stop arguing. ;) Oops, I forgot Gar’s INT bonus… Thought he was dumber… I’ll add the skill points (+4 for 1st level, and then 1 per level after). And to see class skills for Warblade and Totemist, scroll to the bottom of [url=http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2]this page[/url] and go to the middle of [url=http://www.wizards.com/default.asp?x=dnd/ex/20050907a&page=3]this page[/url]. They’re completely legal, both excerpts shown by WotC themselves. I’ll send you the Bloodclaw skill info in a PM. The stuff for the melds and chakra binds are explained in the PMs I sent you with all the Totemist and Warblade and Bloodclaw Master info. Though for ease, Girallon Arms gives me a grapple and Climb bonus and 4 claw attacks. Rageclaws lets me fight normally while I’m dying and increases the range I have until I die. Lammasu Mantle gives me an AC bonus against evil creatures and improves my saves against their powers. And I've linked the maneuvers and Initiator stuff a couple times, but here it is [url=http://www.wizards.com/default.asp?x=dnd/we/20061225a]again[/url]. [/QUOTE]
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