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DCC #8 Mysteries of the Drow (CLOSED)
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<blockquote data-quote="Dragonwriter" data-source="post: 4969680" data-attributes="member: 54988"><p>Speaking as the main melee person for group 1, I do not recommend fireball, unless you can shape it.</p><p></p><p>Some good spells (from the sources in your list) are as follows (and I can verify the effects of these for you HM, since I have these books):</p><p></p><p>[sblock=SRD]</p><p>Dispel Magic: It's a highly useful spell, no matter which way you slice it.</p><p>Stinking Cloud: Helpful, neutralizes enemies in large groupings, Gar should be able to make the save regularly, since it would only be DC 18 and he's got +13 or +14 on Fort.</p><p>Heroism: Awesome buff spell for our level (especially for Gar). Rage spell is also good, but not quite so great, since you'll have to maintain concentration on the spell.</p><p>Fireball and Lightning Bolt are classics for a reason.</p><p>Displacement, Invisibility Sphere and Major Image are all good for trickery, the Sphere is very good for cloaking the whole group. Major Image is better the more you can think of things to make illusions of.</p><p>Ray of Exhaustion: Make them exhausted or fatigued, dropping attack rolls and AC and they can't charge. Excellent debuff.</p><p>Fly: Excellent transport spell and good for getting out of melee range for you.</p><p>Haste: Always an awesome buff. Opposite true to Slow (awesome debuff).</p><p>[/sblock]</p><p></p><p>[sblock=Complete Arcane]</p><p>Bands of Steel: immobilize or entangle a creature, works on Medium and smaller. Not bad, and helps take someone all/partly out of the fight.</p><p>Shadow Binding: close range burst that dazes for 1 round and entangles for 1 rd/lvl on a failed Will save is not too shabby.</p><p>[/sblock]</p><p></p><p>[sblock=Draconomicon]</p><p>Dragon Breath: Cool thematically, though not an awesomely strong spell. Even so, lets you use 3 breath weapon attack at 4d6 each for a nice little total of 12d6. Better total per cast than any other attack spell at this level.</p><p>[/sblock]</p><p></p><p>That's my take on the various spells from the sources I have in common with you. Just be aware that if you hit Gar with an attack spell, he might tear your face off. He's not the most kindly person/beast...</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 4969680, member: 54988"] Speaking as the main melee person for group 1, I do not recommend fireball, unless you can shape it. Some good spells (from the sources in your list) are as follows (and I can verify the effects of these for you HM, since I have these books): [sblock=SRD] Dispel Magic: It's a highly useful spell, no matter which way you slice it. Stinking Cloud: Helpful, neutralizes enemies in large groupings, Gar should be able to make the save regularly, since it would only be DC 18 and he's got +13 or +14 on Fort. Heroism: Awesome buff spell for our level (especially for Gar). Rage spell is also good, but not quite so great, since you'll have to maintain concentration on the spell. Fireball and Lightning Bolt are classics for a reason. Displacement, Invisibility Sphere and Major Image are all good for trickery, the Sphere is very good for cloaking the whole group. Major Image is better the more you can think of things to make illusions of. Ray of Exhaustion: Make them exhausted or fatigued, dropping attack rolls and AC and they can't charge. Excellent debuff. Fly: Excellent transport spell and good for getting out of melee range for you. Haste: Always an awesome buff. Opposite true to Slow (awesome debuff). [/sblock] [sblock=Complete Arcane] Bands of Steel: immobilize or entangle a creature, works on Medium and smaller. Not bad, and helps take someone all/partly out of the fight. Shadow Binding: close range burst that dazes for 1 round and entangles for 1 rd/lvl on a failed Will save is not too shabby. [/sblock] [sblock=Draconomicon] Dragon Breath: Cool thematically, though not an awesomely strong spell. Even so, lets you use 3 breath weapon attack at 4d6 each for a nice little total of 12d6. Better total per cast than any other attack spell at this level. [/sblock] That's my take on the various spells from the sources I have in common with you. Just be aware that if you hit Gar with an attack spell, he might tear your face off. He's not the most kindly person/beast... [/QUOTE]
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