Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[DCC] Carousing - Paramour Table
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 9342682" data-attributes="member: 12731"><p><em>Note: these posts are copied from Goodman Games whose forums are about to close. Please excuse if the direct copy leads to some wonky formatting.</em></p><p></p><p style="margin-left: 20px">NOTE: I wrote this material for a Sword & Sorcery campaign using Dungeon Crawl Classics rules. You should find the material easy to use for most semi-light D&D clones: just about the only mechanism specific to DCC I'm actually using here is its introduction of the Luck attribute.</p><p></p><p>Well, I'm finally done. I've made a carousing table that attempts to answer not the question "what happens during downtime?" but "who do you meet?"</p><p></p><p>I'm calling this party goer a "paramour" which explains the name of the table.</p><p></p><p>This table is intended to be a companion table to whatever carousing table you and your group prefers. The idea is simple: First you roll on your regular carousing table, then you may roll on this table to generate a "partner in crime" (or wine, as it were). This tells you not only what happens, but also who it happens with: have you met a new friend that will feature more in the campaign, or just a passing acquaintance?</p><p></p><p>As always, if a player gets a result that would kill off his or her enthusiasm, choose or roll another result, or carouse with no paramour at all! Nothing is worth ruining a player's fun. That said, this table <em>is</em> written in the OSR mindset where players actively <strong>like</strong> "things happening" to their characters - good things, silly things as well as upsetting things!</p><p></p><p style="margin-left: 20px">Designer's Notes:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I should tell you up front that these tables are probably rated Mature Adult. My Sword & Sorcery games are about heroes and heroines that live life to the fullest! My inspirations include 80's S&S movies and S&S artwork from the greats, including Frazetta, Vallejo, Sanjulian... To that end, the Xoth campaign setting has been a blessing, even though few to no direct references are included in this material (none is "Xoth-dependent").</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Personally, I've always thought that carousing tables that offer generic, non-specific outcomes like "You meet a companion for the night" defeats the purpose of using carousing tables in the first place. Why? Because I find it bloodless and uninspiring. What fires up my imagination is specifics! I want carousing tables that give me details about the person my hero meets! Is it a man or a woman? What do they look like? If your character is attracted to this person I want to know why! Is it some treacherous scoundrel or a dependable friend? And so on... (My mind reasons that I can always change these details, but only if I have some in the first place)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I might add that, no, while you might think this is a list of buxom serving wenches, that is not all. In fact, I have created three columns, so each player can always choose to randomize a male paramour, a female paramour, or a paramour that is of a neutral or unknowable gender, or simply a paramour whose gender can be chosen by the player (or left unspecified, if that floats your boat). In my world - as per my inspirations - gender is an important decider of stereotypes ("men are from Mars, women are from Venus"). <em>Do feel free to ignore any or all of this!</em> For instance, go right ahead and roll on the male table but make the paramour female anyway if you like a female paramour that acts in a stereotypically masculine fashion. And so on.</p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9342682, member: 12731"] [I]Note: these posts are copied from Goodman Games whose forums are about to close. Please excuse if the direct copy leads to some wonky formatting.[/I] [INDENT]NOTE: I wrote this material for a Sword & Sorcery campaign using Dungeon Crawl Classics rules. You should find the material easy to use for most semi-light D&D clones: just about the only mechanism specific to DCC I'm actually using here is its introduction of the Luck attribute.[/INDENT] Well, I'm finally done. I've made a carousing table that attempts to answer not the question "what happens during downtime?" but "who do you meet?" I'm calling this party goer a "paramour" which explains the name of the table. This table is intended to be a companion table to whatever carousing table you and your group prefers. The idea is simple: First you roll on your regular carousing table, then you may roll on this table to generate a "partner in crime" (or wine, as it were). This tells you not only what happens, but also who it happens with: have you met a new friend that will feature more in the campaign, or just a passing acquaintance? As always, if a player gets a result that would kill off his or her enthusiasm, choose or roll another result, or carouse with no paramour at all! Nothing is worth ruining a player's fun. That said, this table [I]is[/I] written in the OSR mindset where players actively [B]like[/B] "things happening" to their characters - good things, silly things as well as upsetting things! [INDENT]Designer's Notes:[/INDENT] [INDENT][/INDENT] [INDENT]I should tell you up front that these tables are probably rated Mature Adult. My Sword & Sorcery games are about heroes and heroines that live life to the fullest! My inspirations include 80's S&S movies and S&S artwork from the greats, including Frazetta, Vallejo, Sanjulian... To that end, the Xoth campaign setting has been a blessing, even though few to no direct references are included in this material (none is "Xoth-dependent").[/INDENT] [INDENT][/INDENT] [INDENT]Personally, I've always thought that carousing tables that offer generic, non-specific outcomes like "You meet a companion for the night" defeats the purpose of using carousing tables in the first place. Why? Because I find it bloodless and uninspiring. What fires up my imagination is specifics! I want carousing tables that give me details about the person my hero meets! Is it a man or a woman? What do they look like? If your character is attracted to this person I want to know why! Is it some treacherous scoundrel or a dependable friend? And so on... (My mind reasons that I can always change these details, but only if I have some in the first place)[/INDENT] [INDENT][/INDENT] [INDENT]I might add that, no, while you might think this is a list of buxom serving wenches, that is not all. In fact, I have created three columns, so each player can always choose to randomize a male paramour, a female paramour, or a paramour that is of a neutral or unknowable gender, or simply a paramour whose gender can be chosen by the player (or left unspecified, if that floats your boat). In my world - as per my inspirations - gender is an important decider of stereotypes ("men are from Mars, women are from Venus"). [I]Do feel free to ignore any or all of this![/I] For instance, go right ahead and roll on the male table but make the paramour female anyway if you like a female paramour that acts in a stereotypically masculine fashion. And so on.[/INDENT] [INDENT][/INDENT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[DCC] Carousing - Paramour Table
Top