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[DCC] Carousing - Paramour Table
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<blockquote data-quote="CapnZapp" data-source="post: 9342690" data-attributes="member: 12731"><p>Let's create an example, in practice. </p><p></p><p>Sue and her friends have just finished a brutal dungeon where they hauled away 200 gold each. She decides her character, Korgoth of Barberia, wants to spend his ill-gotten gains on, what else but the classic: <a href="https://en.wikipedia.org/wiki/Wine,_women_and_song" target="_blank">Wine, women and song!</a></p><p></p><p>The following assumes Knights of the North carousing tables, but you should easily be able to substitute your own...:</p><p></p><p style="margin-left: 20px">So she decides to roll on the Warrior/General carousing table, and also that Korgoth is on the look-out for a female Paramour for a weekend of fun! (Sue did not HAVE to roll on the Paramour table; she could have decided to only roll on the general table, or indeed not to carouse at all)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">She starts by rolling a d4: 4. This means his carousing will cost him 4x60 gold, leaving Korgoth with 300-240=60 gold. He also gains 4 XP.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Then Sue rolls a 6 on her D30 and with Korgoth's Luck modifier being -1, she gets the carousing event <strong>Mouth For War</strong>. "Involved in an intoxicated brawl," it states. "Roll a DC 13 Ref save or start the next session with a black eye and lacking 1d4 HP. However, gain 1 XP." Not a great result, but it sure could be worse.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Okay, so whatever the results of the brawl, the Judge decides this is a relatively poor, or low-brow, carousing result, and Sue has to agree. Korgoth is not likely to meet the noblesse this week. </p><p></p><p>This ends the regular part of randomizing your Carousing result, the one where you might use whatever Cariousing tables that float your boat.</p><p></p><p>Now we complement this result with the Paramour table.</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">So when Sue is to roll on the Paramour carousing table to find a (female) companion for Korgoth's brawl, she doesn't get to roll a d30. She has to settle for a d20. She rolls a 11. Normally you'd add your Personality modifier (and Korgoth's is -1) but in my campaign I allow characters to use Strength in place of Personality when it comes to influence females, so Sue can add Korgoth's Strength modifier instead (which is +2). Her result, therefore, is 13, and looking at the "Female" column, we get: </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">"1d3 tavern wenches or maids; for each one there's a one-in-five you make her pregnant; gain 1 Luck if you give the mother of your unborn child a treasure or magic item as a token of your affection."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Sue thinks Korgoth will be very pleased with this result. Not only did he get away with trashing a tavern, he also got to bring home two of its bar maids, partly because he knocked one out by mistake! Since one of them got pregnant (Sue rolled a d5 for each maid), and partly because he feels guilty he punched a girl, Sue decides Korgoth does the right thing. Not marrying the maid (Korgoth loves adventuring too much to settle down), but giving her a valuable treasure he found during the last adventure, a silver belt set with gleaming emeralds (valued at 75 gold). Compared to the bronze coins this hapless maid usually sees this is a veritable fortune, money that definitely will allow the mother to live a decent life and support Korgoth's child!</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The total rewards for this particular carousing event were: Korgoth got +1 XP and +1 Luck. Meagre perhaps, but not bad.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Now then - there's always the prospect of having these newly introduced NPCs return later. I tell my players "NPCs without names fade out of the story", meaning that by giving an NPC a name, a player is indicating interest in possibly keeping that NPC around. Sue names Korgoth's paramours Sue and Ellen, and Korgoth vows to return to Ellen (from now on known as "Black-Eye" <img src="https://goodman-games.com/forums/images/smilies/icon_wink.gif" alt=";)" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> in a year's time to ensure the well-being of the baby.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Of course, by that time, Korgoth could be lying dead in a dungeon, or have become Sorcerer-King of a completely different city, so no promises. </p><p></p><p>This concludes this example. Compared to many of the encounters my players have rolled up in my campaign, it is rather simple and straight-forward. There are many possible combinations of carousing events and paramours that get much more intricate than this...! <img src="https://goodman-games.com/forums/images/smilies/icon_cool.gif" alt="8)" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9342690, member: 12731"] Let's create an example, in practice. Sue and her friends have just finished a brutal dungeon where they hauled away 200 gold each. She decides her character, Korgoth of Barberia, wants to spend his ill-gotten gains on, what else but the classic: [URL='https://en.wikipedia.org/wiki/Wine,_women_and_song']Wine, women and song![/URL] The following assumes Knights of the North carousing tables, but you should easily be able to substitute your own...: [INDENT]So she decides to roll on the Warrior/General carousing table, and also that Korgoth is on the look-out for a female Paramour for a weekend of fun! (Sue did not HAVE to roll on the Paramour table; she could have decided to only roll on the general table, or indeed not to carouse at all) She starts by rolling a d4: 4. This means his carousing will cost him 4x60 gold, leaving Korgoth with 300-240=60 gold. He also gains 4 XP. Then Sue rolls a 6 on her D30 and with Korgoth's Luck modifier being -1, she gets the carousing event [B]Mouth For War[/B]. "Involved in an intoxicated brawl," it states. "Roll a DC 13 Ref save or start the next session with a black eye and lacking 1d4 HP. However, gain 1 XP." Not a great result, but it sure could be worse. Okay, so whatever the results of the brawl, the Judge decides this is a relatively poor, or low-brow, carousing result, and Sue has to agree. Korgoth is not likely to meet the noblesse this week. [/INDENT] This ends the regular part of randomizing your Carousing result, the one where you might use whatever Cariousing tables that float your boat. Now we complement this result with the Paramour table. [INDENT] So when Sue is to roll on the Paramour carousing table to find a (female) companion for Korgoth's brawl, she doesn't get to roll a d30. She has to settle for a d20. She rolls a 11. Normally you'd add your Personality modifier (and Korgoth's is -1) but in my campaign I allow characters to use Strength in place of Personality when it comes to influence females, so Sue can add Korgoth's Strength modifier instead (which is +2). Her result, therefore, is 13, and looking at the "Female" column, we get: "1d3 tavern wenches or maids; for each one there's a one-in-five you make her pregnant; gain 1 Luck if you give the mother of your unborn child a treasure or magic item as a token of your affection." Sue thinks Korgoth will be very pleased with this result. Not only did he get away with trashing a tavern, he also got to bring home two of its bar maids, partly because he knocked one out by mistake! Since one of them got pregnant (Sue rolled a d5 for each maid), and partly because he feels guilty he punched a girl, Sue decides Korgoth does the right thing. Not marrying the maid (Korgoth loves adventuring too much to settle down), but giving her a valuable treasure he found during the last adventure, a silver belt set with gleaming emeralds (valued at 75 gold). Compared to the bronze coins this hapless maid usually sees this is a veritable fortune, money that definitely will allow the mother to live a decent life and support Korgoth's child! The total rewards for this particular carousing event were: Korgoth got +1 XP and +1 Luck. Meagre perhaps, but not bad. Now then - there's always the prospect of having these newly introduced NPCs return later. I tell my players "NPCs without names fade out of the story", meaning that by giving an NPC a name, a player is indicating interest in possibly keeping that NPC around. Sue names Korgoth's paramours Sue and Ellen, and Korgoth vows to return to Ellen (from now on known as "Black-Eye" [IMG alt=";)"]https://goodman-games.com/forums/images/smilies/icon_wink.gif[/IMG] in a year's time to ensure the well-being of the baby. Of course, by that time, Korgoth could be lying dead in a dungeon, or have become Sorcerer-King of a completely different city, so no promises. [/INDENT] This concludes this example. Compared to many of the encounters my players have rolled up in my campaign, it is rather simple and straight-forward. There are many possible combinations of carousing events and paramours that get much more intricate than this...! [IMG alt="8)"]https://goodman-games.com/forums/images/smilies/icon_cool.gif[/IMG] [/QUOTE]
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