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<blockquote data-quote="Ralif Redhammer" data-source="post: 9048921" data-attributes="member: 30438"><p>I think, were I going to add a luck score to D&D, I'd just add it as another stat, without the spending luck part of it. There have been a number of times where I've found myself thinking that a luck score would be a great way to answer player questions like "does the hobgoblins fall onto another hobgoblin?" "Is there something I can use to light a fire in the enemy camp?" and so on.</p><p></p><p>The other mechanic I find myself thinking about with D&D and DCC is the Mighty Deeds mechanic. I've no idea how to put that in in a balanced fashion, but it's easily my favorite DCC RPG mechanic. I suppose I could just limit the effects to advantage/disadvantage, but when you start putting limits on it (other than no-instant kills, which I've seen more people try with it in DCC), it starts not feeling as creative.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 9048921, member: 30438"] I think, were I going to add a luck score to D&D, I'd just add it as another stat, without the spending luck part of it. There have been a number of times where I've found myself thinking that a luck score would be a great way to answer player questions like "does the hobgoblins fall onto another hobgoblin?" "Is there something I can use to light a fire in the enemy camp?" and so on. The other mechanic I find myself thinking about with D&D and DCC is the Mighty Deeds mechanic. I've no idea how to put that in in a balanced fashion, but it's easily my favorite DCC RPG mechanic. I suppose I could just limit the effects to advantage/disadvantage, but when you start putting limits on it (other than no-instant kills, which I've seen more people try with it in DCC), it starts not feeling as creative. [/QUOTE]
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