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<blockquote data-quote="Ralif Redhammer" data-source="post: 9056485" data-attributes="member: 30438"><p>In a campaign, I tend to be pretty sparing in handing out luck. Especially after my last one where I noticed that most PCs were just hoarding it to have high luck scores when I call for a luck check. That's when I introduced a monster that ate luck.</p><p></p><p>But generally speaking, I treat awarding luck like I do inspiration - do something daring and exciting, entertain the table, or otherwise evoke the style of game we're playing (in this case, it's anything that feels like it could be out of an Appendix N novel). But the bar is much higher for DCC luck than inspiration for me.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 9056485, member: 30438"] In a campaign, I tend to be pretty sparing in handing out luck. Especially after my last one where I noticed that most PCs were just hoarding it to have high luck scores when I call for a luck check. That's when I introduced a monster that ate luck. But generally speaking, I treat awarding luck like I do inspiration - do something daring and exciting, entertain the table, or otherwise evoke the style of game we're playing (in this case, it's anything that feels like it could be out of an Appendix N novel). But the bar is much higher for DCC luck than inspiration for me. [/QUOTE]
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