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<blockquote data-quote="CapnZapp" data-source="post: 9056642" data-attributes="member: 12731"><p>Key is: don't be predictable. That is: I wouldn't hand +1 Luck to everybody. This gives players the expectation they'll be given +1 Luck after each adventure. </p><p></p><p>Much better to foster an atmosphere where characters "use it while they still have it".</p><p></p><p>Give out a point of Luck whenever you feel a player did something great. Had their character do something clever, or funny or just outrageous. Especially when players put their characters on the line; taking actions that might not be smart or safe but will move the story!</p><p></p><p>If one character gets 3 Luck from one adventure to the next and another doesn't get any Luck... that's okay too!</p><p></p><p>Myself, I incorporated random Luck gains into the procedure of downtime carousing. DCC already had carousing tables, what I made was a companion table that answered the question "who did you party with?" that also frequently involves changes in the Luck score...</p><p></p><p>Here is (not for the first time) the link to Goodman Games forum with DCC carousing suggestions, including my own "Paramours" table:</p><p></p><p>[URL unfurl="true"]https://goodman-games.com/forums/viewtopic.php?p=125733[/URL]</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9056642, member: 12731"] Key is: don't be predictable. That is: I wouldn't hand +1 Luck to everybody. This gives players the expectation they'll be given +1 Luck after each adventure. Much better to foster an atmosphere where characters "use it while they still have it". Give out a point of Luck whenever you feel a player did something great. Had their character do something clever, or funny or just outrageous. Especially when players put their characters on the line; taking actions that might not be smart or safe but will move the story! If one character gets 3 Luck from one adventure to the next and another doesn't get any Luck... that's okay too! Myself, I incorporated random Luck gains into the procedure of downtime carousing. DCC already had carousing tables, what I made was a companion table that answered the question "who did you party with?" that also frequently involves changes in the Luck score... Here is (not for the first time) the link to Goodman Games forum with DCC carousing suggestions, including my own "Paramours" table: [URL unfurl="true"]https://goodman-games.com/forums/viewtopic.php?p=125733[/URL] [/QUOTE]
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