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DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="payn" data-source="post: 8587747" data-attributes="member: 90374"><p>Right, I think folks get really worried these days about random chargen. I dont blame them since most modern crunchy RPGs will punish the hell out of you for random chargen. Games like DCC and Traveller are built around the idea that random chargen isnt going to make huge gulfs of power disparity amongst players in a group. </p><p></p><p></p><p>This was going through my head the entire time I read the OP. You should never have 24 characters rolling in a single event. Thats just a waste of time and fun. A funnel should be at a good pace and tell a crazy story. Not feel like going through the motions and doing homework. This is part of why I gave up on Con gaming its a total crapshoot. So many factors can tank a good experience. Now, sadly, the OP thinks DCC funnel sucks.</p></blockquote><p></p>
[QUOTE="payn, post: 8587747, member: 90374"] Right, I think folks get really worried these days about random chargen. I dont blame them since most modern crunchy RPGs will punish the hell out of you for random chargen. Games like DCC and Traveller are built around the idea that random chargen isnt going to make huge gulfs of power disparity amongst players in a group. This was going through my head the entire time I read the OP. You should never have 24 characters rolling in a single event. Thats just a waste of time and fun. A funnel should be at a good pace and tell a crazy story. Not feel like going through the motions and doing homework. This is part of why I gave up on Con gaming its a total crapshoot. So many factors can tank a good experience. Now, sadly, the OP thinks DCC funnel sucks. [/QUOTE]
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