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DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="payn" data-source="post: 8649420" data-attributes="member: 90374"><p>There is the mechanical part and a personal part to chargen. The mechanical part has just gotten to be more and more reflective of the ability of the character. The mechanics have come to mean so much, that it's hard not to be in control of it. The personal aspect is to determine the characters background in all aspects. Folks dont want a wimpy, feeble minded, gong farmer as a character. Even if that character can go on to be very heroic via deeds.</p><p></p><p>Even a system that makes functional random chargen like Traveller, I have players that find it really hard to let go of background and stats. The system has a much flatter progression table, which allows random chargen, but the player hated the career and life events. They flet it had too much control of their character. Even after I explained these things are just highlights they can flesh out and are not the extent of the background. I guess modern games have developed new habits that die hard.</p></blockquote><p></p>
[QUOTE="payn, post: 8649420, member: 90374"] There is the mechanical part and a personal part to chargen. The mechanical part has just gotten to be more and more reflective of the ability of the character. The mechanics have come to mean so much, that it's hard not to be in control of it. The personal aspect is to determine the characters background in all aspects. Folks dont want a wimpy, feeble minded, gong farmer as a character. Even if that character can go on to be very heroic via deeds. Even a system that makes functional random chargen like Traveller, I have players that find it really hard to let go of background and stats. The system has a much flatter progression table, which allows random chargen, but the player hated the career and life events. They flet it had too much control of their character. Even after I explained these things are just highlights they can flesh out and are not the extent of the background. I guess modern games have developed new habits that die hard. [/QUOTE]
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DCC Level 0 Character Funnel is a Bad Concept
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