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DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="overgeeked" data-source="post: 9259730" data-attributes="member: 86653"><p>With the caveat that the book explicitly says it's all up to the Judge and the Judge can decide to do things differently, sure. One of the most common "house rules" is to skip the 0-level funnel.</p><p></p><p>Generally, yes.</p><p></p><p>Ish. Depends on the monster or the failed save. Your 0s can survive multiple hits and/or multiple failed saves depending on what they are. Some failed saves outright kill your PC. Some failed saves deal one damage. Same with monsters' attacks. Some hits will deal one damage, other hits will crit you for more than the sum total of the entire party's HP.</p><p></p><p>Pretty much. And it's awesome.</p><p></p><p>That is a typical strategy. And it makes for hilarious game play.</p><p></p><p>DCC's stance is balance through randomness. There are no builds. You get the characters the dice give you and you make choices for how to run those characters. If you throw away your crap characters, fine. If you guard your high stat characters, fine. You're not going to be able to build a god because you bought more books, while the rest of the table plays peons because they only have the quickstart. All the races and classes have abilities that make them useful to the rest of the party.</p><p></p><p>And again, there's the ever-present caveat that the Judge is free to change the rules. You utterly hate this aspect of the game? Cool. Either find a Judge who agrees or run it yourself however you prefer. Done.</p><p></p><p>Only if the Judge is a raging wangrod. You go to Purple Sorcerer or grab some dice and generate a new four-pack and keep playing.</p><p></p><p>The two big things you're skipping over are the admonitions.</p><p></p><p>"The judge is always right. Let the rules bend to you not the other way around."</p><p></p><p>"Fear no rule. I know you will homebrew this game: I trust it will remain recognizable but different from as I conceived it. Such is as it should be."</p><p></p><p>The Judge is in charge of the game and the rules. If the Judge wants to change how the game works, they can. So arguments about RAW in DCC RPG are basically a waste of time. Yes, the book says a thing you don't like. So change it. It's that easy. "But the RAW..." You can change the rules. "But the RAW..." You can change the rules.</p><p></p><p>The real question is how much do you want to change before it's simply easier to let it go and move on.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9259730, member: 86653"] With the caveat that the book explicitly says it's all up to the Judge and the Judge can decide to do things differently, sure. One of the most common "house rules" is to skip the 0-level funnel. Generally, yes. Ish. Depends on the monster or the failed save. Your 0s can survive multiple hits and/or multiple failed saves depending on what they are. Some failed saves outright kill your PC. Some failed saves deal one damage. Same with monsters' attacks. Some hits will deal one damage, other hits will crit you for more than the sum total of the entire party's HP. Pretty much. And it's awesome. That is a typical strategy. And it makes for hilarious game play. DCC's stance is balance through randomness. There are no builds. You get the characters the dice give you and you make choices for how to run those characters. If you throw away your crap characters, fine. If you guard your high stat characters, fine. You're not going to be able to build a god because you bought more books, while the rest of the table plays peons because they only have the quickstart. All the races and classes have abilities that make them useful to the rest of the party. And again, there's the ever-present caveat that the Judge is free to change the rules. You utterly hate this aspect of the game? Cool. Either find a Judge who agrees or run it yourself however you prefer. Done. Only if the Judge is a raging wangrod. You go to Purple Sorcerer or grab some dice and generate a new four-pack and keep playing. The two big things you're skipping over are the admonitions. "The judge is always right. Let the rules bend to you not the other way around." "Fear no rule. I know you will homebrew this game: I trust it will remain recognizable but different from as I conceived it. Such is as it should be." The Judge is in charge of the game and the rules. If the Judge wants to change how the game works, they can. So arguments about RAW in DCC RPG are basically a waste of time. Yes, the book says a thing you don't like. So change it. It's that easy. "But the RAW..." You can change the rules. "But the RAW..." You can change the rules. The real question is how much do you want to change before it's simply easier to let it go and move on. [/QUOTE]
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