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DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="Retreater" data-source="post: 9261741" data-attributes="member: 42040"><p>Yeah. I have the blue version of "Complete" and the boxed set - but I didn't get the newest edition of Complete that was Kickstarted a year or so ago by Mythmere. I've also looked at the Quickstart versions of S&W Light and S&W Continual Light by Tenkar. (My background writing for Necromancer and Frog God put these on my radar.) I have run a megadungeon I was designing for S&W for another group - and I really liked the system. I think I prefer it to Old School Essentials. </p><p>The issue for this specific group of players is the perceived underpowered characters. They want to feel badass - and that's difficult when you have d4 or d6 HP, one spell at 1st level, limited to "swing and attack" (even if you CAN attempt other actions, if there aren't rules for it and it's not on the sheet - it seems primitive to them). </p><p>My wife - who is one of the more vocal critics of this style of play - doesn't want erratic decisions made by GM fiat to determine her chances for success. (She also won't play Warhammer because measurement and line of sight is mostly determined by player agreement.)</p></blockquote><p></p>
[QUOTE="Retreater, post: 9261741, member: 42040"] Yeah. I have the blue version of "Complete" and the boxed set - but I didn't get the newest edition of Complete that was Kickstarted a year or so ago by Mythmere. I've also looked at the Quickstart versions of S&W Light and S&W Continual Light by Tenkar. (My background writing for Necromancer and Frog God put these on my radar.) I have run a megadungeon I was designing for S&W for another group - and I really liked the system. I think I prefer it to Old School Essentials. The issue for this specific group of players is the perceived underpowered characters. They want to feel badass - and that's difficult when you have d4 or d6 HP, one spell at 1st level, limited to "swing and attack" (even if you CAN attempt other actions, if there aren't rules for it and it's not on the sheet - it seems primitive to them). My wife - who is one of the more vocal critics of this style of play - doesn't want erratic decisions made by GM fiat to determine her chances for success. (She also won't play Warhammer because measurement and line of sight is mostly determined by player agreement.) [/QUOTE]
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