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DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="Clint_L" data-source="post: 9261796" data-attributes="member: 7035894"><p>Getting back to the funnel OP, I used a funnel to start my most recent home campaign, but I ran it as an extremely aggressive game of Dread, and players could choose how many level 0 characters to start with; the more characters you had, the more blocks you had to pull. The set-up was a zombie attack on a village fair, instigated by a relic that was on display. At the end of the game, players chose their ongoing character from their pool of survivors (including me; we very occasionally swap DM duties, so I maintain an NPC as my main for when I'm not running the game).</p><p></p><p>It was super fun, and I loved how all our characters started with having barely survived a desperate struggle while seeing a bunch of their friends, family, and rivals wiped out. My character wound up being a teenaged girl who was participating in the talent show when things went to hell and she had to lead her dance squad to safety; she's evolved into a Buffy-esque monk. My spouse's surviving main is a goblin artificer who was in town selling toys; their toy cart would eventually be tinkered into also being their guardian defender. Our druid was at the festival specifically to investigate the relic before everything went to hell, and so on. The fighter was a retired soldier who was only at the festival to show off his prize pig. The barbarian was the town smith who had finally worked up the courage to ask out her crush when she (the crush) died in the onslaught, enraging the barbarian for the first time.</p><p></p><p>Even though it's primarily a D&D game, I throw in other RPGs freely, so in addition to Dread, we ran a jewel heist caper using Fiasco rules, and so on.</p><p></p><p>But this version of the funnel worked really well. I have great memories of it. So many potential characters snuffed out, but the ones we came away with are excellent.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9261796, member: 7035894"] Getting back to the funnel OP, I used a funnel to start my most recent home campaign, but I ran it as an extremely aggressive game of Dread, and players could choose how many level 0 characters to start with; the more characters you had, the more blocks you had to pull. The set-up was a zombie attack on a village fair, instigated by a relic that was on display. At the end of the game, players chose their ongoing character from their pool of survivors (including me; we very occasionally swap DM duties, so I maintain an NPC as my main for when I'm not running the game). It was super fun, and I loved how all our characters started with having barely survived a desperate struggle while seeing a bunch of their friends, family, and rivals wiped out. My character wound up being a teenaged girl who was participating in the talent show when things went to hell and she had to lead her dance squad to safety; she's evolved into a Buffy-esque monk. My spouse's surviving main is a goblin artificer who was in town selling toys; their toy cart would eventually be tinkered into also being their guardian defender. Our druid was at the festival specifically to investigate the relic before everything went to hell, and so on. The fighter was a retired soldier who was only at the festival to show off his prize pig. The barbarian was the town smith who had finally worked up the courage to ask out her crush when she (the crush) died in the onslaught, enraging the barbarian for the first time. Even though it's primarily a D&D game, I throw in other RPGs freely, so in addition to Dread, we ran a jewel heist caper using Fiasco rules, and so on. But this version of the funnel worked really well. I have great memories of it. So many potential characters snuffed out, but the ones we came away with are excellent. [/QUOTE]
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