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DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="CapnZapp" data-source="post: 9264029" data-attributes="member: 12731"><p>Many funnels begin by thrusting a gaggle of completely unremarkable villagers into a complete naughty word position. </p><p></p><ul> <li data-xf-list-type="ul">the local lord forces all of you to enter the Caves of Doom to retrieve the McGuffin. If you refuse, he will burn your village to the ground.</li> <li data-xf-list-type="ul">you are all randomly rounded up from the street and thrown down into a dungeon, sentenced to remain incarcerated until you die</li> <li data-xf-list-type="ul">your town leader has been horribly murdered. Who will walk up to the haunted mansion and demand justice? If you - an apple salesman, a housewife, a bar maid, and a goat herder, don't do it, nobody will!</li> </ul><p></p><p>Think of the difference between war propaganda and actual war.</p><p></p><p>D&D can encourage the first line of thinking - you create a gleaming hero that goes off to adventure, slays many monsters, and returns home with success and riches. You never have to think about your actions and you definitely never have to answer for any crimes you have committed. Are these characters heroes when combat mostly is a reward where more gold and XP can be found?</p><p></p><p>DCC can encourage the second line of thinking - the only heroes are those that survived a meatgrinder. These heroes are actual people, with the scares to prove their worth. They come with "survivor's guilt" (why me? I never deserved to survive!), PTSD, and lots of gruesome war stories. But these are true heroes - they kept going and didn't turn back, even though they KNOW in their bones they could be the next ones to die violently through no fault of their own.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9264029, member: 12731"] Many funnels begin by thrusting a gaggle of completely unremarkable villagers into a complete naughty word position. [LIST] [*]the local lord forces all of you to enter the Caves of Doom to retrieve the McGuffin. If you refuse, he will burn your village to the ground. [*]you are all randomly rounded up from the street and thrown down into a dungeon, sentenced to remain incarcerated until you die [*]your town leader has been horribly murdered. Who will walk up to the haunted mansion and demand justice? If you - an apple salesman, a housewife, a bar maid, and a goat herder, don't do it, nobody will! [/LIST] Think of the difference between war propaganda and actual war. D&D can encourage the first line of thinking - you create a gleaming hero that goes off to adventure, slays many monsters, and returns home with success and riches. You never have to think about your actions and you definitely never have to answer for any crimes you have committed. Are these characters heroes when combat mostly is a reward where more gold and XP can be found? DCC can encourage the second line of thinking - the only heroes are those that survived a meatgrinder. These heroes are actual people, with the scares to prove their worth. They come with "survivor's guilt" (why me? I never deserved to survive!), PTSD, and lots of gruesome war stories. But these are true heroes - they kept going and didn't turn back, even though they KNOW in their bones they could be the next ones to die violently through no fault of their own. [/QUOTE]
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