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DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="CapnZapp" data-source="post: 9264068" data-attributes="member: 12731"><p>Yes, when I ran my DCC campaign, I fully intended for the players to pick one surviving character and then play on using only that character.</p><p></p><p>Turned out almost all the players revolted at this idea and would not let go of any of their remaining characters! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sometimes I chose a harder adventure where it would be appropriate for them to use maybe two characters each. (Remember that before 3rd edition this was the norm. A D&D adventure would not specify "for 5 characters of 7th level". It would instead target 7x5=35 levels and say something like "for 4-12 characters of total 30-40 levels". It was also not a given every character was the same level - far from it: your Thieves would nearly always be high level than your Wizards. </p><p></p><p>This way you could play the adventure using four high level heroes (say they're level 11, 9, 9, and 8 for 37 levels in total) or you could play it using ten low level heroes (say they're level 6, 6, 4, 4, 4, 4, 4, 3, 3, and 3 for 41 levels in total with the expectations the 6th level heroes would go first and the 3rd level heroes would just be there as "understudies" that actively avoided conflict). In AD&D for example.</p><p></p><p>In DCC they would perhaps have one level 5 character each, and also one level 4 character each. </p><p></p><p>Sometimes I would choose an adventure more suited to a smaller group, where each player picked one character out of his or her stable. It isn't super important they all are the same level, not in DCC anyway.</p><p></p><p>One time I even staged three different adventures to occur simultaneously. I still ran them one at a time, but this explained why each group could not be helped by the others. They got to roleplay how they created one team for each quest. In the end they chose to create one team out of their highest leveled heroes, and another from the mid-level heroes and one made from the softest heroes. They could equally well have gone for three teams all spearheaded by one or two high-level heroes.</p><p></p><p>A few times, when only some players were available, I even ran small "solo" scenarios where one or two (okay, so that one was a "duo scenario") players had a shorter adventure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p><p></p><p>'twas great fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9264068, member: 12731"] Yes, when I ran my DCC campaign, I fully intended for the players to pick one surviving character and then play on using only that character. Turned out almost all the players revolted at this idea and would not let go of any of their remaining characters! :) Sometimes I chose a harder adventure where it would be appropriate for them to use maybe two characters each. (Remember that before 3rd edition this was the norm. A D&D adventure would not specify "for 5 characters of 7th level". It would instead target 7x5=35 levels and say something like "for 4-12 characters of total 30-40 levels". It was also not a given every character was the same level - far from it: your Thieves would nearly always be high level than your Wizards. This way you could play the adventure using four high level heroes (say they're level 11, 9, 9, and 8 for 37 levels in total) or you could play it using ten low level heroes (say they're level 6, 6, 4, 4, 4, 4, 4, 3, 3, and 3 for 41 levels in total with the expectations the 6th level heroes would go first and the 3rd level heroes would just be there as "understudies" that actively avoided conflict). In AD&D for example. In DCC they would perhaps have one level 5 character each, and also one level 4 character each. Sometimes I would choose an adventure more suited to a smaller group, where each player picked one character out of his or her stable. It isn't super important they all are the same level, not in DCC anyway. One time I even staged three different adventures to occur simultaneously. I still ran them one at a time, but this explained why each group could not be helped by the others. They got to roleplay how they created one team for each quest. In the end they chose to create one team out of their highest leveled heroes, and another from the mid-level heroes and one made from the softest heroes. They could equally well have gone for three teams all spearheaded by one or two high-level heroes. A few times, when only some players were available, I even ran small "solo" scenarios where one or two (okay, so that one was a "duo scenario") players had a shorter adventure. (y) 'twas great fun :) [/QUOTE]
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