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DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="CapnZapp" data-source="post: 9265355" data-attributes="member: 12731"><p>I like OSR style adventures and "outlook on adventuring", but I don't like "light" rule systems. Far too often I feel "light" systems try to sell you the obvious core rules that I don't need (they're basically the same across all of D&D). Or that they try to spin the fact you don't get very much for your money as something <em>positive</em>.</p><p></p><p>Almost every OSR game (including DCC) fails (for me) because the rules are confusing, badly edited, untested at high levels, or just without any crunch. Or they claim to be a "D&D successor" game without having enough of D&D to look and feel much like a D&D game at all...</p><p></p><p>Almost no alternative to actual D&D exists when you're not willing to "wing it" or look past rules that are wonky or odd. 5E is certainly not perfect, but light years ahead of a game like DCC when it comes to rules clarity, editing, balance and content.</p><p></p><p>Which is a shame, because WotC games don't easily bend towards the OSR ethos.</p><p></p><p>I would very much like to see someone attempt to use 5E as the foundation of an OSR-ish game, perhaps presented as a curated list of recommended optional rules you would need to shave off the bulk of the "you're the hero because we say so, no matter what you've actually endured" mentality of the vanilla 5E game.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9265355, member: 12731"] I like OSR style adventures and "outlook on adventuring", but I don't like "light" rule systems. Far too often I feel "light" systems try to sell you the obvious core rules that I don't need (they're basically the same across all of D&D). Or that they try to spin the fact you don't get very much for your money as something [I]positive[/I]. Almost every OSR game (including DCC) fails (for me) because the rules are confusing, badly edited, untested at high levels, or just without any crunch. Or they claim to be a "D&D successor" game without having enough of D&D to look and feel much like a D&D game at all... Almost no alternative to actual D&D exists when you're not willing to "wing it" or look past rules that are wonky or odd. 5E is certainly not perfect, but light years ahead of a game like DCC when it comes to rules clarity, editing, balance and content. Which is a shame, because WotC games don't easily bend towards the OSR ethos. I would very much like to see someone attempt to use 5E as the foundation of an OSR-ish game, perhaps presented as a curated list of recommended optional rules you would need to shave off the bulk of the "you're the hero because we say so, no matter what you've actually endured" mentality of the vanilla 5E game. [/QUOTE]
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