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DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="Arilyn" data-source="post: 9265382" data-attributes="member: 6816042"><p>OSE is pretty much a D&D basic clone but a lot of the adventures are written in the more modern style. Gavin Nornan' s adventures are dangerous but perfectly survivable. Death often occurs cause characters choose the big risk or decide to go just a bit further. My only real gripe is the save or die poison. We have changed poison rules to be more interesting and not immediate death. </p><p></p><p>Shadowdark does not have to be littered with random deaths, and if you can get to a safe spot, you heal all hp over night. Characters do not die at 0 hp, so they can often be saved. There are also modes of play listed that can be adopted to make the game more or less deadly. Luck tokens really help mitigate disaster and pulp mode gives you more of them. The funnel idea is completely optional, easily skipped. I'm in a Shadowdark campaign and we have reached 4th level. The GM is not going easy on us. We're just being careful, paying attention to environmental clues, and not looting everything in sight. </p><p></p><p>Into the Odd games can be dangerous, for sure, but it's easy to heal unless you start taking stat damage. </p><p></p><p>Mausritter is mostly about clever play and reducing dangers. Little mice don't want to get into too much combat! </p><p></p><p>I was never a fan of dungeon crawling back in the day, but I'm finding a lot of the recent dungeons way more interesting and actually fun. I adore Mausritter and am thoroughly enjoying Shadowdark. I also can't wait to dive into Dolmenwood.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 9265382, member: 6816042"] OSE is pretty much a D&D basic clone but a lot of the adventures are written in the more modern style. Gavin Nornan' s adventures are dangerous but perfectly survivable. Death often occurs cause characters choose the big risk or decide to go just a bit further. My only real gripe is the save or die poison. We have changed poison rules to be more interesting and not immediate death. Shadowdark does not have to be littered with random deaths, and if you can get to a safe spot, you heal all hp over night. Characters do not die at 0 hp, so they can often be saved. There are also modes of play listed that can be adopted to make the game more or less deadly. Luck tokens really help mitigate disaster and pulp mode gives you more of them. The funnel idea is completely optional, easily skipped. I'm in a Shadowdark campaign and we have reached 4th level. The GM is not going easy on us. We're just being careful, paying attention to environmental clues, and not looting everything in sight. Into the Odd games can be dangerous, for sure, but it's easy to heal unless you start taking stat damage. Mausritter is mostly about clever play and reducing dangers. Little mice don't want to get into too much combat! I was never a fan of dungeon crawling back in the day, but I'm finding a lot of the recent dungeons way more interesting and actually fun. I adore Mausritter and am thoroughly enjoying Shadowdark. I also can't wait to dive into Dolmenwood. [/QUOTE]
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