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DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="CapnZapp" data-source="post: 9265821" data-attributes="member: 12731"><p>Not sure what you think you will get out of discussing from this angle.</p><p></p><p>The whole point of the funnel is to throw that mob of people you're talking about into a dangerous situation, and those that come out on the other side are now presumptive heroes that get to pick a class and start learning magic and stuff.</p><p></p><p>Yes, they will likely do all of the above: run, die, fall on their face. But some of them will persevere. This is Dungeons & Dragons after all, not Russian Peasant Simulator.</p><p></p><p>You appear to want to convince yourself it's best and most "realistic" if they <em>all</em> die or run away... but what do you think you stand to gain from having that sort of discussion in the context of D&D fantasy gaming???????????</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9265821, member: 12731"] Not sure what you think you will get out of discussing from this angle. The whole point of the funnel is to throw that mob of people you're talking about into a dangerous situation, and those that come out on the other side are now presumptive heroes that get to pick a class and start learning magic and stuff. Yes, they will likely do all of the above: run, die, fall on their face. But some of them will persevere. This is Dungeons & Dragons after all, not Russian Peasant Simulator. You appear to want to convince yourself it's best and most "realistic" if they [I]all[/I] die or run away... but what do you think you stand to gain from having that sort of discussion in the context of D&D fantasy gaming??????????? [/QUOTE]
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DCC Level 0 Character Funnel is a Bad Concept
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