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DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="CapnZapp" data-source="post: 9265841" data-attributes="member: 12731"><p>Of course you can have a deeply narrative game where a character death would only be negative: a wrench in the works, something that only interrupts and delays the GMs and the players shared story.</p><p></p><p>For the groups that make that work, there is zero reason to have a funnel, and likely no reason to explore OSR games at all.</p><p></p><p>But many D&D players come at no death from a very different angle. Their characters are mostly or only an expression of player freedom; the ability to do what you want, the race to deal the most damage and so on.</p><p></p><p>For this kind of player, a player that suffers from "player entitlement", the funnel can be a GREAT antidote.</p><p></p><p>The point isn't to embrace randomness. The point is to get used to the idea that perhaps your personal experience isn't central to the game. The shared story is. Your character dying does not mean "game over" or "I lost" or failure. It means you actively contribute to a more rich story.</p><p></p><p>But certainly not every player is like that.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9265841, member: 12731"] Of course you can have a deeply narrative game where a character death would only be negative: a wrench in the works, something that only interrupts and delays the GMs and the players shared story. For the groups that make that work, there is zero reason to have a funnel, and likely no reason to explore OSR games at all. But many D&D players come at no death from a very different angle. Their characters are mostly or only an expression of player freedom; the ability to do what you want, the race to deal the most damage and so on. For this kind of player, a player that suffers from "player entitlement", the funnel can be a GREAT antidote. The point isn't to embrace randomness. The point is to get used to the idea that perhaps your personal experience isn't central to the game. The shared story is. Your character dying does not mean "game over" or "I lost" or failure. It means you actively contribute to a more rich story. But certainly not every player is like that. [/QUOTE]
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