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DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="Retreater" data-source="post: 9265906" data-attributes="member: 42040"><p>I'm very rarely a player, so perhaps it's more difficult for me to get into the player mindset. </p><p></p><p>To me, the randomness reminds me of when I was in middle school and my character got access to a Wish spell through a Deck of Many Things. I Wished my friend's character into a woodchuck. There were lulz. </p><p></p><p>Random charts seem good for that old-school mentality where you enjoy seeing terrible traps and awful spells destroy your friends' progress in the game - because "at least it's not your character."</p><p></p><p>As one of my players commented last session "It's not 1974 anymore." I don't need adversarial charts of terrible, random things to do to characters, like a game system that uses Grimtooth's Traps as its core resolution mechanic. </p><p></p><p>Put this way. I love classic arcade games. I can happily play Galaga for about 15 minutes to see if I can beat my personal record before I lose my ships, but I'm not going to lose myself in it for hours like I would Skyrim (or my wife does with Breath of the Wild or Baldur's Gate 3). DCC seems like one of those classic arcade games.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9265906, member: 42040"] I'm very rarely a player, so perhaps it's more difficult for me to get into the player mindset. To me, the randomness reminds me of when I was in middle school and my character got access to a Wish spell through a Deck of Many Things. I Wished my friend's character into a woodchuck. There were lulz. Random charts seem good for that old-school mentality where you enjoy seeing terrible traps and awful spells destroy your friends' progress in the game - because "at least it's not your character." As one of my players commented last session "It's not 1974 anymore." I don't need adversarial charts of terrible, random things to do to characters, like a game system that uses Grimtooth's Traps as its core resolution mechanic. Put this way. I love classic arcade games. I can happily play Galaga for about 15 minutes to see if I can beat my personal record before I lose my ships, but I'm not going to lose myself in it for hours like I would Skyrim (or my wife does with Breath of the Wild or Baldur's Gate 3). DCC seems like one of those classic arcade games. [/QUOTE]
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