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DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="CapnZapp" data-source="post: 9266671" data-attributes="member: 12731"><p>That sounds cool but I am noting how carefully you avoid the obvious issue: friendly fire.</p><p></p><p>The reason magic was avoided wasn't because it was dangerously cool or just dangerous.</p><p></p><p>It was of course that a rational analysis of the choices, the outcomes and the probabilities determined it to be illogical to use magic, and that the encounter could be won anyway. Perhaps you like to not think things through and play like a daredevil. Perhaps your fellow players don't mind if their characters burn up with all the enemies. But we try to note how Wizards are supposed to be highly intelligent. And some spells just aren't worth bothering with. Again, other sure are. Maybe you have been lucky and only seen the functional ones.</p><p></p><p>I'm trying real hard to focus on the strengths of DCC and stay positive in this thread, but you make it really hard with your insistence that the profound overdose of randomness and general rules overload as regards spellcasting is a feature and not the bug and huge design flaw it so obviously is.</p><p></p><p>With this I will stop responding to you on this topic since I don't want to drag down the thread. Just let it be known that a very large chunk of page count is devoted to spells in DCC, and each page they would cut in a future edition would make the game strictly better.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9266671, member: 12731"] That sounds cool but I am noting how carefully you avoid the obvious issue: friendly fire. The reason magic was avoided wasn't because it was dangerously cool or just dangerous. It was of course that a rational analysis of the choices, the outcomes and the probabilities determined it to be illogical to use magic, and that the encounter could be won anyway. Perhaps you like to not think things through and play like a daredevil. Perhaps your fellow players don't mind if their characters burn up with all the enemies. But we try to note how Wizards are supposed to be highly intelligent. And some spells just aren't worth bothering with. Again, other sure are. Maybe you have been lucky and only seen the functional ones. I'm trying real hard to focus on the strengths of DCC and stay positive in this thread, but you make it really hard with your insistence that the profound overdose of randomness and general rules overload as regards spellcasting is a feature and not the bug and huge design flaw it so obviously is. With this I will stop responding to you on this topic since I don't want to drag down the thread. Just let it be known that a very large chunk of page count is devoted to spells in DCC, and each page they would cut in a future edition would make the game strictly better. [/QUOTE]
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DCC Level 0 Character Funnel is a Bad Concept
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